Rust Player Stats
Live UTC 41,937 playing

Online 24.156.98.17:28015 checked 10m ago

FaceFirst Events|SkillTree|NPCRaids

moddedoxidepve
Players now0
Slots100
Full0%
7-day average0peak 1
Rank#10,226top 46%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps113
average over 48 hours; 60 or more is smooth
Standingtop 46%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 12

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:18 UTC12d ago 3 – running 0
Fri 2 Oct, 00:54 UTC27d ago 2 held half 14.6 days 0
Fri 18 Sep, 06:07 UTC40d ago 2 halved by day 12 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is FaceFirst Events|SkillTree|NPCRaids online, and how reliable is it?

Online now, FaceFirst Events|SkillTree|NPCRaids is up. The reported uptime puts the last restart at roughly 14 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.

Does FaceFirst Events|SkillTree|NPCRaids run smoothly?

113 server fps on average over 48 hours, and never under 85. Up to 121,095 entities sat in the world, buildings and deployables included. 4,020 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is FaceFirst Events|SkillTree|NPCRaids on?

Windows carries Rust network protocol 2635 and build 168909 at FaceFirst Events|SkillTree|NPCRaids. Steam updates your game for you, but the protocol has to match to join.

Where is FaceFirst Events|SkillTree|NPCRaids located?

There is no region published on FaceFirst Events|SkillTree|NPCRaids. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 24.156.98.17:28015.

Lists and filters

What do the server tags on FaceFirst Events|SkillTree|NPCRaids mean?

Tags published by FaceFirst Events|SkillTree|NPCRaids and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp100 (Max players): It holds 100 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^p (PvE): Players don't fight each other here; the world does the killing; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include FaceFirst Events|SkillTree|NPCRaids?

These Rust Player Stats lists take FaceFirst Events|SkillTree|NPCRaids: Modded Rust servers, live and Best Rust PvE servers (2026). Searching the server list with these filters returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

Which map is running on FaceFirst Events|SkillTree|NPCRaids?

FaceFirst Events|SkillTree|NPCRaids runs a game-generated procedural map: size 4,250, seed 2135006930. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on FaceFirst Events|SkillTree|NPCRaids?

Nothing in the name of FaceFirst Events|SkillTree|NPCRaids states a gather rate. The cap is 8 players per group, the game's default. It plays as pve, no player-versus-player fighting. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on FaceFirst Events|SkillTree|NPCRaids at the moment?

0 of 100 slots are filled on FaceFirst Events|SkillTree|NPCRaids right now. The seven-day average sits at 0 players; the peak reached 1.

Where does FaceFirst Events|SkillTree|NPCRaids sit in the rankings?

The last seven days put FaceFirst Events|SkillTree|NPCRaids at #10,226 on player hours: top 46% of all ranked servers.

Wipe days

What is the wipe schedule on FaceFirst Events|SkillTree|NPCRaids?

There is no next wipe to predict for FaceFirst Events|SkillTree|NPCRaids, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 12 days 9 hours ago, its current world was made.

What does wipe day look like on FaceFirst Events|SkillTree|NPCRaids?

The average busiest point of its recent wipes was 2 players. 29 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 50% of its recent wipes. By day 12, it had fallen below half when it didn't hold.

Connect

How do I join FaceFirst Events|SkillTree|NPCRaids?

Press F1 in Rust, bring up the console and enter client.connect 24.156.98.17:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you. https://facefirstgaming.com is where its website lives.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp100
Max players It holds 100 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Gameplay

^p
PvE Players don't fight each other here; the world does the killing.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.