Rust Player Stats
Live UTC 81,821 playing

Offline 31.23.230.110:28015 checked 4d ago

Evil_Test

monthly wipes moddedoxide
Players now1
Slots100
Full1%
7-day average1peak 1
Rank#12,066top 54%
Last wipe8d agomonthly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now1
1% of the slots taken
7-day average1
players on an average hour this week
7-day peak1
the fullest it got this week
Standingtop 54%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Next wipeThursday 5 November, 19:00 UTCin 7d 4h The force wipe

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Evil_Test online, and how reliable is it?

Down at the moment, Evil_Test was last seen 4 days 20 hours ago. 0 of 96 hours were up over the last 4 full days, 0% of the time. The first record Rust Player Stats has of it is 24 October 2026.

Which Rust version is Evil_Test on?

Rust network protocol 2635 and build 168909 on Windows: that is the setup at Evil_Test. To get in, your game needs the same protocol; Steam handles the update.

Where is Evil_Test located?

There is no region published on Evil_Test. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 31.23.230.110:28015.

Lists and filters

What do the server tags on Evil_Test mean?

gmvanilla (Game mode): It's vanilla survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^m (Monthly): Facepunch's force wipe is the monthly wipe here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags Evil_Test publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Evil_Test?

The Rust Player Stats lists that include Evil_Test are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Map and rules

Which map is running on Evil_Test?

Evil_Test runs a game-generated procedural map: size 5,250, seed 1337. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on Evil_Test?

The name of Evil_Test does not say what the gather rate is. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.

Population

How full is Evil_Test right now?

The board shows Evil_Test offline, last seen 4 days 20 hours ago. Averaged across seven days: 1 players. The high point: 1.

Where does Evil_Test sit in the rankings?

The last seven days put Evil_Test at #12,066 on player hours: top 54% of all ranked servers.

Wipe days

What is the wipe schedule on Evil_Test?

An estimate from the force wipe gives Evil_Test's next wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. The world it runs now was made 8 days 16 hours ago. Its tags carry a monthly wipe schedule.

Joining the server

How do I join Evil_Test?

Press F1 in Rust, bring up the console and enter client.connect 31.23.230.110:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp100
Max players It holds 100 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Wipe schedule

^m
Monthly Facepunch's force wipe is the monthly wipe here.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.