Offline 37.187.132.91:28115 checked 11d ago
[EU] SINMAS DEV SERVER
By the numbersMatch stats
against its unknown slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:51 UTC FW27d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:15 UTC28d ago | 0 | – | 0.3 days | 1 |
| Mon 28 Sep, 08:21 UTC31d ago | 8 | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is [EU] SINMAS DEV SERVER online, and how reliable is it?
[EU] SINMAS DEV SERVER sits offline; 11 days 21 hours ago is when it was last seen. 0 of 168 hours were up over the last 7 full days, 0% of the time. The first record Rust Player Stats has of it is 13 September 2026.
Which Rust version is [EU] SINMAS DEV SERVER on?
On Linux, [EU] SINMAS DEV SERVER runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but the protocol has to match to join.
Where is [EU] SINMAS DEV SERVER located?
No region tag comes from [EU] SINMAS DEV SERVER, but the name points to Europe. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 37.187.132.91:28115.
Tags
What do the server tags on [EU] SINMAS DEV SERVER mean?
gmvanilla (Game mode): It's vanilla survival; mp0 (Max players): It holds 0 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): The plugin framework is Carbon are the tags [EU] SINMAS DEV SERVER publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include [EU] SINMAS DEV SERVER?
These Rust Player Stats lists take [EU] SINMAS DEV SERVER: EU Rust servers, live and Modded Rust servers, live. Under the server list's filters it appears in: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
Which map is running on [EU] SINMAS DEV SERVER?
Size 3,400, seed 1337: that is the procedural map [EU] SINMAS DEV SERVER runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: Custom Map.
What are the rules and settings on [EU] SINMAS DEV SERVER?
Nothing in the name of [EU] SINMAS DEV SERVER states a gather rate. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Carbon. Its self-description is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. VAC is on, so Valve's anti-cheat is watching.
Population
How full is [EU] SINMAS DEV SERVER right now?
The board shows [EU] SINMAS DEV SERVER offline, last seen 11 days 21 hours ago.
Where does [EU] SINMAS DEV SERVER sit in the rankings?
Player hours over seven days place [EU] SINMAS DEV SERVER at #15,280, among the top 70% of ranked servers.
Wipe days
What is the wipe schedule on [EU] SINMAS DEV SERVER?
No next wipe can be predicted for [EU] SINMAS DEV SERVER, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 27 days 23 hours ago.
What does wipe day look like on [EU] SINMAS DEV SERVER?
At their busiest, its recent wipes drew 3 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
Connect
How do I join [EU] SINMAS DEV SERVER?
Console route: F1 in Rust, then client.connect 37.187.132.91:28115. Or use Launch Rust here, which opens Rust through Steam and connects you. https://sinmas.eu is where its website lives.
GlossaryServer tags
what each one meansPublished as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8
Game
gmvanilla
mp0
ts8
v2634
cs167781
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.