Rust Player Stats
Live UTC 53,199 playing

Online EU 37.221.93.134:29015 checked 12m ago

RedLava.World | Rust

vanilla
Players now0
Slots50
Full0%
7-day average0peak 1
Rank#9,185top 41% · #2198 in EU
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps38
average over 48 hours; 60 or more is smooth
Standingtop 41%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

FitnessServer performance

02040608000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 10:42 UTC6d ago 1 – running 0
Tue 20 Oct, 22:26 UTC8d ago 0 – 1.5 days 0
Thu 8 Oct, 05:48 UTC20d ago 1 halved by day 1 12.7 days 0
Mon 5 Oct, 00:35 UTC23d ago 1 halved by day 1 3.2 days 0
Sun 4 Oct, 12:42 UTC24d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is RedLava.World | Rust online, and how reliable is it?

Right now RedLava.World | Rust is online. The reported uptime puts the last restart at roughly 2 hours ago. 168 of 168 hours were up over the last 7 full days, 100% of the time. Rust Player Stats logged it for the first time on 4 October 2026.

Does RedLava.World | Rust run smoothly?

The last 48 hours average out at 38 server fps; it never dropped below 19. Buildings, deployables and everything else in the world pushed the entity count to 109,657. 2,645 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is RedLava.World | Rust on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at RedLava.World | Rust. Steam updates your game for you, but the protocol has to match to join.

Where is RedLava.World | Rust located?

Its EU tag places RedLava.World | Rust in Europe. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 37.221.93.134:29015.

Tags

What do the server tags on RedLava.World | Rust mean?

Tags published by RedLava.World | Rust and picked up by the in-game browser: gmvanilla (Game mode): It's vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; EU (Europe): Europe is where the browser lists it. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include RedLava.World | Rust?

You will find RedLava.World | Rust on the following Rust Player Stats lists: EU Rust servers, live, Community servers, ranked live and Vanilla Rust servers. These filters on the server list bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Server rules

Which map is running on RedLava.World | Rust?

The procedural map on RedLava.World | Rust is size 4,000, generated by the game from seed 1337. Same size, same seed, same map, so RustMaps shows it from this page. Read the map name off the board: Custom Map.

What are the rules and settings on RedLava.World | Rust?

No gather rate appears in the name of RedLava.World | Rust. Groups top out at 8 players, the default for the game. build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. Community is its server browser category. The word it uses is vanilla: facepunch's game unaltered: no rates, kits or rules are changed. VAC is on, so Valve's anti-cheat is watching.

Population

What is the population on RedLava.World | Rust at the moment?

The board shows RedLava.World | Rust at 0 players, with 50 slots in total. The seven-day average sits at 0 players; the peak reached 1. The busiest stretch of the last 48 hours came at 07:00 UTC, averaging 1 players.

Where does RedLava.World | Rust sit in the rankings?

In Europe it is #2,198, and #9,185 on seven-day player hours, in the top 41% of all ranked servers: RedLava.World | Rust.

Wipe schedule

What is the wipe schedule on RedLava.World | Rust?

There is no next wipe to predict for RedLava.World | Rust, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 6 days 12 hours ago, its current world was made.

What does wipe day look like on RedLava.World | Rust?

At their busiest, its recent wipes drew 1 players on average. 20 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't hold.

Joining the server

How do I join RedLava.World | Rust?

Console route: F1 in Rust, then client.connect 37.221.93.134:29015. Or use Launch Rust here, which opens Rust through Steam and connects you. https://rust.redlava.world/rust is where its website lives.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode It's vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Difficulty

^v
Vanilla Facepunch's game unaltered: no rates, kits or rules are changed.

Region

EU
Europe Europe is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.