Rust Player Stats
Live UTC 50,302 playing

Online 37.244.237.248:28015 checked 11m ago

DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS

biweekly wipes moddedoxidepve
Players now0
Slots100
Full0%
7-day average0peak 2
Rank#7,779top 35%
Last wipe6d agobiweekly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps132
average over 48 hours; 60 or more is smooth
Standingtop 35%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 5 November, 19:00 UTCin 7d 9h The force wipe · high confidence

usual gap4.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 12d 0hTue 10 Nov, 10:04 UTC
  3. 26d 0hTue 24 Nov, 10:04 UTC
  4. 35d 9hThu 3 Dec, 19:00 UTCFW
  5. 40d 0hTue 8 Dec, 10:04 UTC

The first 48 hours of its last wipes

Tue 13 OctThu 8 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:04 UTC15d ago 1 – running 0
Thu 8 Oct, 20:35 UTC20d ago 2 halved by day 1 4.6 days 0
Fri 2 Oct, 12:26 UTC26d ago 2 held half 6.3 days 1
Thu 1 Oct, 17:35 UTC FW27d ago 2 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS online, and how reliable is it?

Right now DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is online. The reported uptime puts the last restart at roughly 6 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 30 September 2026, Rust Player Stats saw it for the first time.

Does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS run smoothly?

Averaging 132 server fps across the last 48 hours, it held a floor of 58. Up to 74,823 entities sat in the world, buildings and deployables included. Memory use reached 3,078 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS on?

Rust network protocol 2635 and build 168909 on Windows: that is the setup at DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS located?

There is no region published on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 37.244.237.248:28015.

Tags

What do the server tags on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS mean?

The game's server browser reads these tags from DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS: gmrust (Game mode): Rust survival as standard; mp100 (Max players): It holds 100 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^b (Biweekly): The cycle is two weeks per wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

The Rust Player Stats lists that include DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS are: Modded Rust servers, live and Best Rust PvE servers (2026). Searching the server list with these filters returns it: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Server rules

Which map is running on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

Size 3,500, seed 1525560128: that is the procedural map DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

The name of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS does not say what the gather rate is. Groups top out at 8 players, the default for the game. It plays as pve, no player-versus-player fighting. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS right now?

Out of 100 slots, 0 are taken on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS at this moment. Averaged across seven days: 0 players. The high point: 2.

Where does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS sit in the rankings?

Player hours over seven days place DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS at #7,779, among the top 35% of ranked servers.

Wipe timing

What is the wipe schedule on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

A schedule can't be confirmed from the wipes on record for DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS, so the forecast follows the tag. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 6 days 15 hours ago is when its current world was made. The wipe schedule in its tags is every two weeks.

What does wipe day look like on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

2 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 1 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 1, it had fallen below half when it didn't hold.

Joining the server

How do I join DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

Console route: F1 in Rust, then client.connect 37.244.237.248:28015. Or use Launch Rust here, which opens Rust through Steam and connects you. https://deadrop-server.duckdns.org/ is where its website lives.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp100
Max players It holds 100 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly The cycle is two weeks per wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.