Rust Player Stats
Live UTC 32,056 playing

Online EU 37.26.136.61:28115 checked 12m ago

Waterworld

biweekly wipes vanillamoddedcarbon
Players now0
Slots100
Full0%
7-day average0peak 1
Rank#13,094top 59% · #2441 in EU
Last wipe19h agobiweekly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps64
average over 48 hours; 60 or more is smooth
Standingtop 59%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.250.50.75106:0015:0000:0008:0017:0003:00Wiped Wed 28 Oct, 09:12 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
05010015020006:0015:0000:0008:0017:0003:00Wiped Wed 28 Oct, 09:12 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 59% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 5 November, 19:00 UTCin 7d 13h The force wipe · high confidence

usual gap7.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 13d 4hWed 11 Nov, 09:12 UTC
  3. 27d 4hWed 25 Nov, 09:12 UTC
  4. 35d 13hThu 3 Dec, 19:00 UTCFW
  5. 41d 4hWed 9 Dec, 09:12 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:12 UTC19h ago – – running 0
Tue 20 Oct, 16:19 UTC8d ago 1 halved by day 2 7.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Waterworld online, and how reliable is it?

Online now, Waterworld is up. Going by the uptime it reports, the last restart came about 14 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. On 19 October 2026, Rust Player Stats saw it for the first time.

Does Waterworld run smoothly?

64 server fps on average over 48 hours, and never under 46. Up to 49,715 entities sat in the world, buildings and deployables included. The memory ceiling was 3,163 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Waterworld on?

On Windows, Waterworld runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is Waterworld located?

The EU tag on Waterworld puts it in Europe. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 37.26.136.61:28115.

Lists and filters

What do the server tags on Waterworld mean?

Tags published by Waterworld and picked up by the in-game browser: gmvanilla (Game mode): It's vanilla survival; mp100 (Max players): The cap is 100 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): The game as shipped by Facepunch, with rates, kits and rules untouched; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): The plugin framework is Carbon; EU (Europe): The server browser files it under Europe. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Waterworld?

You will find Waterworld on the following Rust Player Stats lists: EU Rust servers, live and Modded Rust servers, live. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Map and rules

Which map is running on Waterworld?

Waterworld runs a game-generated procedural map: size 2,500, seed 1337. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: Moldova_X1000.

What are the rules and settings on Waterworld?

Nothing in the name of Waterworld states a gather rate. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Carbon plugins are running. The word it uses is vanilla: the game as shipped by Facepunch, with rates, kits and rules untouched. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is Waterworld right now?

Out of 100 slots, 0 are taken on Waterworld at this moment. The seven-day average sits at 0 players; the peak reached 1. Peak traffic in the last 48 hours landed at 17:00 UTC, averaging 1 players.

Where does Waterworld sit in the rankings?

Over the last seven days Waterworld has logged enough player hours for #13,094, which puts it in the top 59% of ranked servers and at #2,441 in Europe.

Wipe schedule

What is the wipe schedule on Waterworld?

The prediction follows its tag, because too few of Waterworld's wipes are on record to confirm its schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. The world it runs now was made 19 hours ago. Its tags carry an every-two-weeks wipe schedule.

What does wipe day look like on Waterworld?

1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it didn't hold.

Connect

How do I join Waterworld?

Press F1 in Rust, bring up the console and enter client.connect 37.26.136.61:28115. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode It's vanilla survival.
mp100
Max players The cap is 100 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla The game as shipped by Facepunch, with rates, kits and rules untouched.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon The plugin framework is Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.