Rust Player Stats
Live UTC 66,491 playing

Offline 40.160.87.92:28015 checked 43d ago

Rust Zombie Development | Carbon

monthly wipes moddedcarbon
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,015no region published
Last wipe49d agomonthly schedule
Next wipe8d 7hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

FixturesWipe schedule

Next wipeThursday 5 November, 19:00 UTCin 8d 7h The force wipe

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Rust Zombie Development | Carbon online, and how reliable is it?

Offline right now, with a last sighting 43 days 20 hours ago: Rust Zombie Development | Carbon. 0% of the time over the last 7 full days, which is 0 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Which Rust version is Rust Zombie Development | Carbon on?

Linux carries Rust network protocol 2633 and build 162929 at Rust Zombie Development | Carbon. Steam updates your game for you, but the protocol has to match to join.

Where is Rust Zombie Development | Carbon located?

There is no region published on Rust Zombie Development | Carbon. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 40.160.87.92:28015.

Tags

What do the server tags on Rust Zombie Development | Carbon mean?

Tags published by Rust Zombie Development | Carbon and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default 8 per team applies here; v2633 (Protocol): To join, your game has to run protocol 2633; cs162929 (Build): Build number: 162929; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^r (Roleplay): This one runs roleplay; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Rust Zombie Development | Carbon?

These Rust Player Stats lists take Rust Zombie Development | Carbon: Modded Rust servers, live, Rust roleplay servers, live and Rust servers with zombies. Searching the server list with these filters returns it: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Map and rules

Which map is running on Rust Zombie Development | Carbon?

Rust Zombie Development | Carbon runs a map the game generates: procedural.

What are the rules and settings on Rust Zombie Development | Carbon?

Nothing in the name of Rust Zombie Development | Carbon states a gather rate. Groups top out at 8 players, the default for the game. roleplay rules, towns and jobs: that is the roleplay game mode. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Carbon. Anti-cheat is off: VAC.

Live counts

What is the population on Rust Zombie Development | Carbon at the moment?

Down at the moment, Rust Zombie Development | Carbon was last seen 43 days 20 hours ago.

Where does Rust Zombie Development | Carbon sit in the rankings?

The last seven days put Rust Zombie Development | Carbon at #15,015 on player hours: top – of all ranked servers.

Wipe timing

What is the wipe schedule on Rust Zombie Development | Carbon?

The next wipe for Rust Zombie Development | Carbon is estimated from the force wipe. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. 49 days 20 hours ago, its current world was made. The wipe schedule in its tags is monthly.

How to join

How do I join Rust Zombie Development | Carbon?

In the Rust console (F1) type client.connect 40.160.87.92:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2633,^z,^y,^m,^r,gmrust,cs162929,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp50
Max players Slot count: 50.
ts8
Group limit The default 8 per team applies here.
v2633
Protocol To join, your game has to run protocol 2633.
cs162929
Build Build number: 162929.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, timed to Facepunch's force wipe.

Gameplay

^r
Roleplay This one runs roleplay.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.