Rust Player Stats
Live UTC 66,598 playing

Online EA 45.125.45.246:28015 checked 12m ago

【南瓜】Build-Test

oxide
Players now2
Slots101
Full2%
7-day average10peak 28
Rank#954top 4% · #89 in EA
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 101 slots
Players now2
2% of the slots taken
7-day average10
players on an average hour this week
7-day peak28
the fullest it got this week
48-hour peak28
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps100
average over 48 hours; 60 or more is smooth
Standingtop 4%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
01020304023:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers, top 16% in EA. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.5 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak24players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctTue 13 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 15 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 21:55 UTC6d ago 24 – running 1
Mon 19 Oct, 01:15 UTC9d ago 25 held half 3.9 days 4
Tue 13 Oct, 20:03 UTC15d ago 23 held half 5.2 days 0
Mon 12 Oct, 09:06 UTC16d ago 25 – 1.5 days 15
Sun 11 Oct, 17:55 UTC17d ago 25 – 0.6 days 2
Thu 8 Oct, 13:33 UTC20d ago 32 held half 3.2 days 0
Tue 6 Oct, 10:36 UTC22d ago 24 held half 2.1 days 12
Fri 2 Oct, 04:30 UTC26d ago 25 held half 4.3 days 0
Sun 27 Sep, 00:04 UTC31d ago 31 held half 5.2 days 5
Wed 23 Sep, 21:05 UTC35d ago 24 held half 3.1 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is 【南瓜】Build-Test online, and how reliable is it?

Right now 【南瓜】Build-Test is online. The reported uptime puts the last restart at roughly 5 days 17 hours ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.

Does 【南瓜】Build-Test run smoothly?

100 server fps on average over 48 hours, and never under 49. Its entity count reached 146,918: buildings, deployables and the rest of the world. The memory ceiling was 6,217 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is 【南瓜】Build-Test on?

Rust network protocol 2635 and build 168909 on Windows: that is the setup at 【南瓜】Build-Test. To get in, your game needs the same protocol; Steam handles the update.

Where is 【南瓜】Build-Test located?

The EA tag on 【南瓜】Build-Test puts it in Asia. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 45.125.45.246:28015.

Lists and filters

What do the server tags on 【南瓜】Build-Test mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp101 (Max players): The cap is 101 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^k (Build server): Base design and practice are the focus; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EA (East Asia): East Asia is where the browser lists it are the tags 【南瓜】Build-Test publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include 【南瓜】Build-Test?

You will find 【南瓜】Build-Test on the following Rust Player Stats lists: Build and creative servers, live. Under the server list's filters it appears in: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Build server ^k and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

Which map is running on 【南瓜】Build-Test?

The procedural map on 【南瓜】Build-Test is size 4,000, generated by the game from seed 1361858059. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on 【南瓜】Build-Test?

The name of 【南瓜】Build-Test does not say what the gather rate is. Up to 8 players to a group, which is the default. build & creative, building in a sandbox, no gathering. Community is its server browser category. It runs plugins: Oxide. VAC is off, so Valve's anti-cheat is not watching.

Population

What is the population on 【南瓜】Build-Test at the moment?

2 of 101 slots are filled on 【南瓜】Build-Test right now. Averaged across seven days: 10 players. The high point: 28. Peak traffic in the last 48 hours landed at 13:00 UTC, averaging 25 players.

Where does 【南瓜】Build-Test sit in the rankings?

Over the last seven days 【南瓜】Build-Test has logged enough player hours for #954, which puts it in the top 4% of ranked servers and at #89 in Asia.

Wipe days

What is the wipe schedule on 【南瓜】Build-Test?

No next wipe can be predicted for 【南瓜】Build-Test, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 5 days 19 hours ago is when its current world was made.

What does wipe day look like on 【南瓜】Build-Test?

The average busiest point of its recent wipes was 24 players. 15 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Connect

How do I join 【南瓜】Build-Test?

In the Rust console (F1) type client.connect 45.125.45.246:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp101,ptrak,$r?,v2635,^k,EA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp101
Max players The cap is 101 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Gameplay

^k
Build server Base design and practice are the focus.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.

Region

EA
East Asia East Asia is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.