Rust Player Stats
Live UTC 34,356 playing

Offline 45.126.209.250:28015 checked 21d ago

[DH Production] 2xPvE: Running Wanderer

quad moddedoxidesoftcore
Players now0
Slots80
Full0%
7-day average0peak –
Rank#15,922top 72%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 80 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 72%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 72% of all ranked servers, and #632 of the quad servers (top 78%). Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:26 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is [DH Production] 2xPvE: Running Wanderer online, and how reliable is it?

Down at the moment, [DH Production] 2xPvE: Running Wanderer was last seen 21 days 6 hours ago. 0 of 168 hours were up over the last 7 full days, 0% of the time. The first record Rust Player Stats has of it is 2 October 2026.

Which Rust version is [DH Production] 2xPvE: Running Wanderer on?

Windows carries Rust network protocol 2634 and build 166494 at [DH Production] 2xPvE: Running Wanderer. Steam updates your game for you, but the protocol has to match to join.

Where is [DH Production] 2xPvE: Running Wanderer located?

Nothing on [DH Production] 2xPvE: Running Wanderer states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 45.126.209.250:28015.

Lists and filters

What do the server tags on [DH Production] 2xPvE: Running Wanderer mean?

gmsoftcore (Game mode): An easier ruleset: softcore; mp80 (Max players): It holds 80 slots; ts4 (Group limit): No more than 4 to a team; v2634 (Protocol): To join, your game has to run protocol 2634; cs166494 (Build): The game build here is 166494; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags [DH Production] 2xPvE: Running Wanderer publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include [DH Production] 2xPvE: Running Wanderer?

The Rust Player Stats lists that include [DH Production] 2xPvE: Running Wanderer are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Server rules

Which map is running on [DH Production] 2xPvE: Running Wanderer?

A procedural map, generated by the game, is what [DH Production] 2xPvE: Running Wanderer runs.

What are the rules and settings on [DH Production] 2xPvE: Running Wanderer?

Nothing in the name of [DH Production] 2xPvE: Running Wanderer states a gather rate. A group holds 4 players at most (quad). On Facepunch's easier mode, part of your loot stays with you: that is the softcore game mode. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: VAC.

Player counts

How full is [DH Production] 2xPvE: Running Wanderer right now?

Down at the moment, [DH Production] 2xPvE: Running Wanderer was last seen 21 days 6 hours ago.

Where does [DH Production] 2xPvE: Running Wanderer sit in the rankings?

The last seven days put [DH Production] 2xPvE: Running Wanderer at #15,922 on player hours: top 72% of all ranked servers. It is #632 among quad servers.

Wipe timing

What is the wipe schedule on [DH Production] 2xPvE: Running Wanderer?

The rhythm of [DH Production] 2xPvE: Running Wanderer's wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 27 days 4 hours ago is when its current world was made.

What does wipe day look like on [DH Production] 2xPvE: Running Wanderer?

The average busiest point of its recent wipes was 0 players. 0 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join [DH Production] 2xPvE: Running Wanderer?

Console route: F1 in Rust, then client.connect 45.126.209.250:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp80,ptrak,$r?,v2634,gmsoftcore,cs166494,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp80
Max players It holds 80 slots.
ts4
Group limit No more than 4 to a team.
v2634
Protocol To join, your game has to run protocol 2634.
cs166494
Build The game build here is 166494.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.