Rust Player Stats
Live UTC 73,779 playing

Offline EU 45.151.44.6:28094 checked 1d ago

TemplarGaming - Experimental

weekly wipes moddedoxide
Players now0
Slots200
Full0%
7-day average0peak 1
Rank#9,505top 43% · #2220 in EU
Last wipe23d agoweekly schedule
Next wipe4d 6hSun 1 Nov, 04:36 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 200 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list8 of 48 hours
hours it answered in the last two days
Server fps60
average over 48 hours; 60 or more is smooth
Standingtop 43%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123422:0023:0001:0002:0004:0005:00

Hourly average and peak, UTC.

FitnessServer performance

02040608022:0023:0001:0002:0004:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct20 Oct27 Oct

Top 43% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeSunday 1 November, 04:36 UTCin 4d 6h Its weekly schedule tag · low confidence

usual gap5.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 4d 6hSun 1 Nov, 04:36 UTC
  2. 8d 21hThu 5 Nov, 19:00 UTCFW
  3. 11d 6hSun 8 Nov, 04:36 UTC
  4. 18d 6hSun 15 Nov, 04:36 UTC
  5. 25d 6hSun 22 Nov, 04:36 UTC
  6. 32d 6hSun 29 Nov, 04:36 UTC
  7. 36d 21hThu 3 Dec, 19:00 UTCFW
  8. 39d 6hSun 6 Dec, 04:36 UTC

The first 48 hours of its last wipes

Sun 4 OctWed 30 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 04:36 UTC23d ago 1 – running 0
Wed 30 Sep, 22:57 UTC26d ago 1 – 3.2 days 1
Tue 22 Sep, 22:08 UTC34d ago 1 held half 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is TemplarGaming - Experimental online, and how reliable is it?

TemplarGaming - Experimental sits offline; 40 hours ago is when it was last seen. About 6 hours ago is when it restarted, judging by its reported uptime. 10% of the time over the last 7 full days, which is 16 of 168 hours up. The first record Rust Player Stats has of it is 16 September 2026.

Does TemplarGaming - Experimental run smoothly?

60 server fps on average over 48 hours, and never under 59. Its entity count reached 82,005: buildings, deployables and the rest of the world. 2,439 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is TemplarGaming - Experimental on?

Windows carries Rust network protocol 2635 and build 168909 at TemplarGaming - Experimental. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is TemplarGaming - Experimental located?

The EU tag on TemplarGaming - Experimental puts it in Europe. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 45.151.44.6:28094.

Server tags

What do the server tags on TemplarGaming - Experimental mean?

gmrust (Game mode): Rust survival as standard; mp200 (Max players): It holds 200 slots; ts6 (Group limit): The team limit is 6; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays; EU (Europe): The server browser files it under Europe; rustmaps (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags are the tags TemplarGaming - Experimental publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Who runs TemplarGaming - Experimental?

A single operator most likely stands behind TemplarGaming - Experimental and the 11 other servers we track with the same templargaming.net hostname.

Which Rust Player Stats lists and filters include TemplarGaming - Experimental?

These Rust Player Stats lists take TemplarGaming - Experimental: EU Rust servers, live and Modded Rust servers, live. Under the server list's filters it appears in: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Rules and settings

Which map is running on TemplarGaming - Experimental?

Map size 3,500, custom on TemplarGaming - Experimental, and its file is published for download here.

What are the rules and settings on TemplarGaming - Experimental?

No gather rate appears in the name of TemplarGaming - Experimental. A group holds 6 players at most. build, gather and raid in the standard game: that is the survival game mode. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.

Population

How full is TemplarGaming - Experimental right now?

Last seen 40 hours ago, TemplarGaming - Experimental is offline right now. The seven-day average sits at 0 players; the peak reached 1.

Where does TemplarGaming - Experimental sit in the rankings?

Over the last seven days TemplarGaming - Experimental has logged enough player hours for #9,505, which puts it in the top 43% of ranked servers and at #2,220 in Europe.

Wipe days

What is the wipe schedule on TemplarGaming - Experimental?

With so few of TemplarGaming - Experimental's wipes logged, its tag is what the prediction goes on, not a confirmed schedule. Sunday 1 November at 04:36 UTC is when its next wipe is due. 23 days 17 hours ago, its current world was made. Its tags carry a weekly wipe schedule.

What does wipe day look like on TemplarGaming - Experimental?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

How to join

How do I join TemplarGaming - Experimental?

Console route: F1 in Rust, then client.connect 45.151.44.6:28094. Or use Launch Rust here, which opens Rust through Steam and connects you. https://store.templargaming.net is where its website lives.

GlossaryServer tags

what each one means

Published as mp200,ptrak,$r?,v2635,^w,EU,gmrust,cs168909,ts6,^o^z,rustmaps

Game

gmrust
Game mode Rust survival as standard.
mp200
Max players It holds 200 slots.
ts6
Group limit The team limit is 6.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe every week.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Region

EU
Europe The server browser files it under Europe.

Other

rustmaps
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.