Rust Player Stats
Live UTC 33,161 playing

Offline EU 46.174.51.227:28015 checked 8h ago

GamesProjectFair [RUST]

weekly wipes vanillaoxide
Players now0
Slots100
Full0%
7-day average1peak 4
Rank#4,068top 18% · #1470 in EU
Last wipe5d agoweekly schedule
Next wipe1d 9hThu 29 Oct, 14:57 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average1
players on an average hour this week
7-day peak4
the fullest it got this week
48-hour peak3
the busiest hour of the last two days
On the list39 of 48 hours
hours it answered in the last two days
Server fps60
average over 48 hours; 60 or more is smooth
Standingtop 18%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123406:0014:0021:0005:0012:0020:00

Hourly average and peak, UTC.

FitnessServer performance

02040608006:0014:0021:0005:0012:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 18% of all ranked servers, top 50% in EU. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 29 October, 14:57 UTCin 1d 9h Its weekly schedule tag · low confidence

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
crowd held67%else halves by day 2

Coming wipes

  1. 1d 9hThu 29 Oct, 14:57 UTC
  2. 8d 13hThu 5 Nov, 19:00 UTCFW
  3. 15d 9hThu 12 Nov, 14:57 UTC
  4. 22d 9hThu 19 Nov, 14:57 UTC
  5. 29d 9hThu 26 Nov, 14:57 UTC
  6. 36d 13hThu 3 Dec, 19:00 UTCFW
  7. 43d 9hThu 10 Dec, 14:57 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctSat 10 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 14:57 UTC5d ago 3 – running 1
Thu 15 Oct, 14:58 UTC12d ago 4 held half 7 days 0
Sat 10 Oct, 18:15 UTC17d ago 7 halved by day 2 4.9 days 0
Wed 7 Oct, 21:32 UTC20d ago 1 held half 2.9 days 0
Wed 7 Oct, 01:24 UTC21d ago 1 – 0.8 days 1
Tue 6 Oct, 18:15 UTC21d ago 1 – 0.3 days 0
Mon 5 Oct, 14:37 UTC22d ago 3 – 1.2 days 0
Sat 3 Oct, 22:22 UTC24d ago 3 – 1.7 days 0
Sat 3 Oct, 01:13 UTC25d ago 1 – 0.9 days 0
Thu 1 Oct, 18:13 UTC FW26d ago 8 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is GamesProjectFair [RUST] online, and how reliable is it?

Offline right now, with a last sighting 8 hours ago: GamesProjectFair [RUST]. The reported uptime puts the last restart at roughly 20 hours ago. 165 of 168 hours were up over the last 7 full days, 98% of the time. Rust Player Stats logged it for the first time on 19 September 2026.

Does GamesProjectFair [RUST] run smoothly?

60 server fps on average over 48 hours, and never under 60. Its entity count reached 73,475: buildings, deployables and the rest of the world. 2,467 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is GamesProjectFair [RUST] on?

Linux carries Rust network protocol 2635 and build 168909 at GamesProjectFair [RUST]. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is GamesProjectFair [RUST] located?

Its EU tag places GamesProjectFair [RUST] in Europe. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 46.174.51.227:28015 is the address.

Tags

What do the server tags on GamesProjectFair [RUST] mean?

The game's server browser reads these tags from GamesProjectFair [RUST]: gmrust (Game mode): The standard Rust survival rules apply here; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EU (Europe): Europe is where the browser lists it. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Who runs GamesProjectFair [RUST]?

Among servers we track, only GamesProjectFair [RUST] uses this gamesprojectfair.ru hostname.

Which Rust Player Stats lists and filters include GamesProjectFair [RUST]?

You will find GamesProjectFair [RUST] on the following Rust Player Stats lists: EU Rust servers, live, Community servers, ranked live and Vanilla Rust servers. Under the server list's filters it appears in: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Server rules

Which map is running on GamesProjectFair [RUST]?

Size 3,500, seed 1337: that is the procedural map GamesProjectFair [RUST] runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on GamesProjectFair [RUST]?

No gather rate appears in the name of GamesProjectFair [RUST]. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Community is its server browser category. Plugins in use: Oxide. The word it uses is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. VAC is on, so Valve's anti-cheat is watching.

Player counts

What is the population on GamesProjectFair [RUST] at the moment?

Down at the moment, GamesProjectFair [RUST] was last seen 8 hours ago. Averaged across seven days: 1 players. The high point: 4. Peak traffic in the last 48 hours landed at 18:00 UTC, averaging 3 players.

Where does GamesProjectFair [RUST] sit in the rankings?

In Europe it is #1,470, and #4,068 on seven-day player hours, in the top 18% of all ranked servers: GamesProjectFair [RUST].

Wipe timing

What is the wipe schedule on GamesProjectFair [RUST]?

The prediction follows its tag, because too few of GamesProjectFair [RUST]'s wipes are on record to confirm its schedule. Due on Thursday 29 October at 14:57 UTC is its next wipe. The world it runs now was made 5 days 14 hours ago. A weekly wipe schedule is published in its tags.

What does wipe day look like on GamesProjectFair [RUST]?

5 players on average is what its recent wipes drew at their busiest. 2 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. By day 2, it had fallen below half when it didn't hold.

Connect

How do I join GamesProjectFair [RUST]?

Console route: F1 in Rust, then client.connect 46.174.51.227:28015. Or use Launch Rust here, which opens Rust through Steam and connects you. https://gamesprojectfair.ru/ is where its website lives.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp100
Max players It holds 100 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla No changed rates, kits or rules: it's the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.

Region

EU
Europe Europe is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.