Offline 47.194.150.81:28035 checked 17d ago
Direct Protocol | Loopback Development
By the numbersMatch stats
against its 4 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:19 UTC17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is Direct Protocol | Loopback Development online, and how reliable is it?
Direct Protocol | Loopback Development sits offline; 17 days 1 hours ago is when it was last seen. The last 7 full days put it at 0 of 168 hours up, 0% uptime. The first record Rust Player Stats has of it is 12 October 2026.
Which Rust version is Direct Protocol | Loopback Development on?
On Windows, Direct Protocol | Loopback Development runs Rust network protocol 2634 and build 166652. To get in, your game needs the same protocol; Steam handles the update.
Where is Direct Protocol | Loopback Development located?
Nothing on Direct Protocol | Loopback Development states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 47.194.150.81:28035 is the address.
Tags
What do the server tags on Direct Protocol | Loopback Development mean?
Tags published by Direct Protocol | Loopback Development and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp4 (Max players): It holds 4 slots; ts8 (Group limit): Teams cap at 8, the game default; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Direct Protocol | Loopback Development?
The Rust Player Stats lists that include Direct Protocol | Loopback Development are: Community servers, ranked live. Under the server list's filters it appears in: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
Which map is running on Direct Protocol | Loopback Development?
A procedural map, generated by the game, is what Direct Protocol | Loopback Development runs.
What are the rules and settings on Direct Protocol | Loopback Development?
No gather rate appears in the name of Direct Protocol | Loopback Development. Up to 8 players to a group, which is the default. survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Community is its server browser category. VAC is off, so Valve's anti-cheat is not watching.
Live counts
How full is Direct Protocol | Loopback Development right now?
The board shows Direct Protocol | Loopback Development offline, last seen 17 days 1 hours ago.
Where does Direct Protocol | Loopback Development sit in the rankings?
Ranked #15,441 on seven-day player hours, Direct Protocol | Loopback Development is in the top 71% of all ranked servers.
Wipe days
What is the wipe schedule on Direct Protocol | Loopback Development?
To tell its rhythm, more of Direct Protocol | Loopback Development's wipes need to be on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 17 days 10 hours ago is when its current world was made.
What does wipe day look like on Direct Protocol | Loopback Development?
At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 0 hours after the latest wipe.
Connect
How do I join Direct Protocol | Loopback Development?
Press F1 in Rust, bring up the console and enter client.connect 47.194.150.81:28035. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp4
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.