Offline NA 47.226.85.41:28015 checked 2d ago
Why So Sus
By the numbersMatch stats
against its 3 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 01:29 UTC2d ago | 0 | – | running | 0 |
| Thu 8 Oct, 02:21 UTC20d ago | 2 | held half | 18 days | 2 |
| Wed 7 Oct, 06:20 UTC21d ago | 2 | – | 0.8 days | 0 |
| Tue 6 Oct, 05:40 UTC22d ago | 2 | – | 1 days | 0 |
| Wed 30 Sep, 22:41 UTC27d ago | 2 | halved by day 1 | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Why So Sus online, and how reliable is it?
Why So Sus sits offline; 2 days 16 hours ago is when it was last seen. The last 7 full days put it at 2 of 168 hours up, 1% uptime. The first record Rust Player Stats has of it is 25 September 2026.
Which Rust version is Why So Sus on?
On Windows, Why So Sus runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.
Where is Why So Sus located?
Its NA tag places Why So Sus in North America. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 47.226.85.41:28015 is the address.
Tags
What do the server tags on Why So Sus mean?
The game's server browser reads these tags from Why So Sus: gmrust (Game mode): Survival, standard Rust style; mp3 (Max players): Slot count: 3; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^v (Vanilla): The game as shipped by Facepunch, with rates, kits and rules untouched; ^d (Combat training): Loot comes to you here: aim and PvP practice; ^i (Battlefield): Kits and high rates drive fast PvP here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; NA (North America): The server browser files it under North America. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include Why So Sus?
You will find Why So Sus on the following Rust Player Stats lists: Modded Rust servers, live, Rust aim training servers, ranked live, Rust server list: battlefield and North America Rust servers. Under the server list's filters it appears in: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which map is running on Why So Sus?
A procedural map, generated by the game, is what Why So Sus runs.
What are the rules and settings on Why So Sus?
The name of Why So Sus does not say what the gather rate is. The cap is 8 players per group, the game's default. It plays as combat training, loot handed out for aim and PvP practice. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. Its self-description is vanilla: the game as shipped by Facepunch, with rates, kits and rules untouched. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is Why So Sus right now?
Last seen 2 days 16 hours ago, Why So Sus is offline right now. Averaged out across the past week, the count is 0 players.
Where does Why So Sus sit in the rankings?
Over the last seven days Why So Sus has logged enough player hours for #15,373, which puts it in the top 69% of ranked servers and at #1,531 in North America.
Wipe schedule
What is the wipe schedule on Why So Sus?
No next wipe can be predicted for Why So Sus, because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 2 days 17 hours ago, its current world was made.
What does wipe day look like on Why So Sus?
1 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. It fell below half by day 1 when it didn't hold.
Connect
How do I join Why So Sus?
Press F1 in Rust, bring up the console and enter client.connect 47.226.85.41:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp3,ptrak,$r?,v2635,^v,^d,^i,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp3
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Gameplay
^d
^i
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.