Rust Player Stats
Live UTC 74,551 playing

Offline 47.25.226.71:28015 checked 33d ago

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |

monthly wipes vanillamoddedoxidepve
Players now0
Slots50
Full0%
7-day average0peak –
Rank#16,170top 71%
Last wipe54d agomonthly schedule
Next wipe8d 5hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 71%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Next wipeThursday 5 November, 19:00 UTCin 8d 5h The force wipe

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | online, and how reliable is it?

Offline right now, with a last sighting 33 days 9 hours ago: [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. 0% of the time over the last 7 full days, which is 0 of 168 hours up. The first record Rust Player Stats has of it is 13 September 2026.

Which Rust version is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | on?

On Windows, [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | runs Rust network protocol 2633 and build 165217. Steam updates your game for you, but the protocol has to match to join.

Where is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | located?

Nothing in the tags places [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, but its name points to North America. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 47.25.226.71:28015 is the address.

Lists and filters

What do the server tags on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | mean?

The game's server browser reads these tags from [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |: gmrust (Game mode): Rust survival as standard; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): Teams cap at 8, the game default; v2633 (Protocol): To join, your game has to run protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^p (PvE): Players don't fight each other here; the world does the killing; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

The Rust Player Stats lists that include [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | are: Modded Rust servers, live, Best Rust PvE servers (2026) and North America Rust servers. Under the server list's filters it appears in: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Rules and settings

Which map is running on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | runs a game-generated procedural map: size 4,250, seed 907808716. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

Nothing in the name of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | states a gather rate. Up to 8 players to a group, which is the default. It plays as pve, no player-versus-player fighting. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. The word it uses is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | at the moment?

Down at the moment, [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | was last seen 33 days 9 hours ago.

Where does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | sit in the rankings?

The last seven days put [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | at #16,170 on player hours: top 71% of all ranked servers.

Wipe timing

What is the wipe schedule on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

An estimate from the force wipe gives [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |'s next wipe. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 54 days 19 hours ago. Its tags carry a monthly wipe schedule.

Connect

How do I join [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

Press F1 in Rust, bring up the console and enter client.connect 47.25.226.71:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://callmegumbi.github.io/dead-signal-website/index.html.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2633,^m,^v,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp50
Max players The cap is 50 slots.
ts8
Group limit Teams cap at 8, the game default.
v2633
Protocol To join, your game has to run protocol 2633.
cs165217
Build The game build here is 165217.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Monthly wipes, timed to Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: it's the game as Facepunch ships it.

Gameplay

^p
PvE Players don't fight each other here; the world does the killing.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.