Rust Player Stats
Live UTC 89,289 playing

Online NA 47.28.14.230:28015 checked 2h ago

Cybers Private Test Server

moddedoxide
Players now0
Slots10
Full0%
7-day average0peak 1
Rank#12,098top 54% · #1368 in NA
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps60
average over 48 hours; 60 or more is smooth
Standingtop 54%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.250.50.75120:0005:0014:0023:0008:0017:00Wiped Tue 27 Oct, 07:07 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
02040608020:0005:0014:0023:0008:0017:00Wiped Tue 27 Oct, 07:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 54% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 07:07 UTC1d ago – – running 1
Fri 2 Oct, 14:46 UTC26d ago 1 halved by day 3 24.7 days 0
Fri 2 Oct, 00:24 UTC26d ago 1 – 0.6 days 1
Thu 1 Oct, 18:10 UTC FW27d ago 2 – 0.3 days 0
Thu 24 Sep, 01:31 UTC34d ago 1 halved by day 2 7.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Cybers Private Test Server online, and how reliable is it?

Right now Cybers Private Test Server is online. Going by the uptime it reports, the last restart came about 32 hours ago. 168 of 168 hours were up over the last 7 full days, 100% of the time. The first record Rust Player Stats has of it is 16 September 2026.

Does Cybers Private Test Server run smoothly?

The last 48 hours average out at 60 server fps; it never dropped below 51. Up to 144,318 entities sat in the world, buildings and deployables included. The memory ceiling was 3,914 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is Cybers Private Test Server on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at Cybers Private Test Server. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Cybers Private Test Server located?

Its NA tag places Cybers Private Test Server in North America. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 47.28.14.230:28015.

Server tags

What do the server tags on Cybers Private Test Server mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays; NA (North America): The server browser files it under North America are the tags Cybers Private Test Server publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Cybers Private Test Server?

You will find Cybers Private Test Server on the following Rust Player Stats lists: Modded Rust servers, live and North America Rust servers. Under the server list's filters it appears in: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Map and rules

Which map is running on Cybers Private Test Server?

Cybers Private Test Server runs a game-generated procedural map: size 5,000, seed 1. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on Cybers Private Test Server?

No gather rate appears in the name of Cybers Private Test Server. Up to 8 players to a group, which is the default. survival, build, gather and raid in the standard game. PvP is on, and so is raiding. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is Cybers Private Test Server right now?

Out of 10 slots, 0 are taken on Cybers Private Test Server at this moment. Averaged across seven days: 0 players. The high point: 1. Peak traffic in the last 48 hours landed at 08:00 UTC, averaging 1 players.

Where does Cybers Private Test Server sit in the rankings?

In North America it is #1,368, and #12,098 on seven-day player hours, in the top 54% of all ranked servers: Cybers Private Test Server.

Wipe schedule

What is the wipe schedule on Cybers Private Test Server?

No next wipe can be predicted for Cybers Private Test Server, because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 35 hours ago.

What does wipe day look like on Cybers Private Test Server?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2.5, it had fallen below half when it didn't hold.

Joining the server

How do I join Cybers Private Test Server?

In the Rust console (F1) type client.connect 47.28.14.230:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp10
Max players Slot count: 10.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.