Offline 50.169.108.2:28035 checked 3d ago
castletest (private prototype)
By the numbersMatch stats
against its 4 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:13 UTC4d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is castletest (private prototype) online, and how reliable is it?
Down at the moment, castletest (private prototype) was last seen 3 days 4 hours ago. 9 of 168 hours were up over the last 7 full days, 5% of the time. The first record Rust Player Stats has of it is 4 October 2026.
Which Rust version is castletest (private prototype) on?
Rust network protocol 2635 and build 168909 on Windows: that is the setup at castletest (private prototype). Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is castletest (private prototype) located?
There is no region published on castletest (private prototype). Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 50.169.108.2:28035 is the address.
Tags
What do the server tags on castletest (private prototype) mean?
Tags published by castletest (private prototype) and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp4 (Max players): It holds 4 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^p (PvE): Players don't fight each other here; the world does the killing; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include castletest (private prototype)?
These Rust Player Stats lists take castletest (private prototype): Modded Rust servers, live and Best Rust PvE servers (2026). These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which map is running on castletest (private prototype)?
castletest (private prototype) runs a map the game generates: procedural.
What are the rules and settings on castletest (private prototype)?
No gather rate appears in the name of castletest (private prototype). Up to 8 players to a group, which is the default. other players are not fought: that is the pve game mode. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is on: VAC.
Population
What is the population on castletest (private prototype) at the moment?
The board shows castletest (private prototype) offline, last seen 3 days 4 hours ago. Averaged out across the past week, the count is 0 players.
Where does castletest (private prototype) sit in the rankings?
The last seven days put castletest (private prototype) at #15,349 on player hours: top 69% of all ranked servers.
Wipe schedule
What is the wipe schedule on castletest (private prototype)?
To tell its rhythm, more of castletest (private prototype)'s wipes need to be on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 4 days 8 hours ago is when its current world was made.
What does wipe day look like on castletest (private prototype)?
0 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe.
Joining the server
How do I join castletest (private prototype)?
Press F1 in Rust, bring up the console and enter client.connect 50.169.108.2:28035. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp4,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
mp4
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.