Rust Player Stats
Live UTC 48,364 playing

Online 50.35.89.41:28015 checked 8m ago

Delimited Gaming Private PvE

vanilla
Players now0
Slots?
Full–
7-day average0peak 2
Rank#4,265top 19%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its unknown slots
Players now0
no slot count published
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps223
average over 48 hours; 60 or more is smooth
Standingtop 19%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75110:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 20:59 UTC19d ago 2 – running 1
Fri 2 Oct, 22:53 UTC26d ago 1 halved by day 2 6.9 days 0
Thu 1 Oct, 22:42 UTC FW27d ago 1 – 1 days 0
Sun 27 Sep, 02:34 UTC32d ago 2 held half 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Delimited Gaming Private PvE online, and how reliable is it?

The lights are on at Delimited Gaming Private PvE: online as you read this. Going by the uptime it reports, the last restart came about 3 days 7 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Delimited Gaming Private PvE run smoothly?

223 server fps on average over 48 hours, and never under 164. Buildings, deployables and everything else in the world pushed the entity count to 130,001. 4,416 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Delimited Gaming Private PvE on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at Delimited Gaming Private PvE. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Delimited Gaming Private PvE located?

There is no region published on Delimited Gaming Private PvE. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 50.35.89.41:28015.

Tags

What do the server tags on Delimited Gaming Private PvE mean?

gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): It holds 0 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed are the tags Delimited Gaming Private PvE publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Delimited Gaming Private PvE?

These Rust Player Stats lists take Delimited Gaming Private PvE: Community servers, ranked live and Vanilla Rust servers. Under the server list's filters it appears in: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

Which map is running on Delimited Gaming Private PvE?

The procedural map on Delimited Gaming Private PvE is size 4,800, generated by the game from seed 956306104. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on Delimited Gaming Private PvE?

No gather rate appears in the name of Delimited Gaming Private PvE. The cap is 8 players per group, the game's default. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. You will find it listed as Community. The word it uses is vanilla: facepunch's game unaltered: no rates, kits or rules are changed. Anti-cheat is on: VAC.

Live counts

What is the population on Delimited Gaming Private PvE at the moment?

The count reads 0 on Delimited Gaming Private PvE at this moment. Averaged across seven days: 0 players. The high point: 2. The busiest stretch of the last 48 hours came at 10:00 UTC, averaging 1 players.

Where does Delimited Gaming Private PvE sit in the rankings?

Player hours over seven days place Delimited Gaming Private PvE at #4,265, among the top 19% of ranked servers.

Wipe schedule

What is the wipe schedule on Delimited Gaming Private PvE?

There is no next wipe to predict for Delimited Gaming Private PvE, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 6 days 14 hours ago is when its current world was made.

What does wipe day look like on Delimited Gaming Private PvE?

1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 1 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. It fell below half by day 2 when it didn't hold.

Joining the server

How do I join Delimited Gaming Private PvE?

Press F1 in Rust, bring up the console and enter client.connect 50.35.89.41:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp0
Max players It holds 0 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Difficulty

^v
Vanilla Facepunch's game unaltered: no rates, kits or rules are changed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.