Rust Player Stats
Live UTC 102,408 playing

Online 51.195.190.85:25578 checked 11m ago

AggreSSive 10x Night zombies // kits // skin // events // quest

10x moddedcarbon
Players now0
Slots100
Full0%
7-day average0peak 1
Rank#8,506top 38%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps59
average over 48 hours; 60 or more is smooth
Standingtop 38%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

FitnessServer performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:15 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is AggreSSive 10x Night zombies // kits // skin // events // quest online, and how reliable is it?

Online now, AggreSSive 10x Night zombies // kits // skin // events // quest is up. Going by the uptime it reports, the last restart came about 6 hours ago. 46 of 48 hours were up over the last 2 full days, 96% of the time. On 26 October 2026, Rust Player Stats saw it for the first time.

Does AggreSSive 10x Night zombies // kits // skin // events // quest run smoothly?

The last 48 hours average out at 59 server fps; it never dropped below 7. Buildings, deployables and everything else in the world pushed the entity count to 96,107. 2,859 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is AggreSSive 10x Night zombies // kits // skin // events // quest on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at AggreSSive 10x Night zombies // kits // skin // events // quest. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is AggreSSive 10x Night zombies // kits // skin // events // quest located?

There is no region published on AggreSSive 10x Night zombies // kits // skin // events // quest. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 51.195.190.85:25578.

Tags

What do the server tags on AggreSSive 10x Night zombies // kits // skin // events // quest mean?

The game's server browser reads these tags from AggreSSive 10x Night zombies // kits // skin // events // quest: gmrust (Game mode): The standard Rust survival rules apply here; mp100 (Max players): It holds 100 slots; ts6 (Group limit): The team limit is 6; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): The plugin framework is Carbon. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include AggreSSive 10x Night zombies // kits // skin // events // quest?

You will find AggreSSive 10x Night zombies // kits // skin // events // quest on the following Rust Player Stats lists: 10x Rust servers, live, Modded Rust servers, live and Rust servers with zombies. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 10x.

Map and rules

Which map is running on AggreSSive 10x Night zombies // kits // skin // events // quest?

Size 3,950, seed 654169880: that is the procedural map AggreSSive 10x Night zombies // kits // skin // events // quest runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on AggreSSive 10x Night zombies // kits // skin // events // quest?

The name says it: 10x gather on AggreSSive 10x Night zombies // kits // skin // events // quest. You can group up to 6 players. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Carbon. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is AggreSSive 10x Night zombies // kits // skin // events // quest right now?

0 of 100 slots are filled on AggreSSive 10x Night zombies // kits // skin // events // quest right now. Averaged across seven days: 0 players. The high point: 1. Peak traffic in the last 48 hours landed at 20:00 UTC, averaging 1 players.

Where does AggreSSive 10x Night zombies // kits // skin // events // quest sit in the rankings?

Ranked #8,506 on seven-day player hours, AggreSSive 10x Night zombies // kits // skin // events // quest is in the top 38% of all ranked servers.

Wipe schedule

What is the wipe schedule on AggreSSive 10x Night zombies // kits // skin // events // quest?

The rhythm of AggreSSive 10x Night zombies // kits // skin // events // quest's wipes cannot be told yet, because not enough are on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 16 hours ago is when its current world was made.

What does wipe day look like on AggreSSive 10x Night zombies // kits // skin // events // quest?

The average busiest point of its recent wipes was 1 players. The crowd reached its peak 0 hours after the latest wipe.

Joining the server

How do I join AggreSSive 10x Night zombies // kits // skin // events // quest?

In the Rust console (F1) type client.connect 51.195.190.85:25578. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts6,^z,^y

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp100
Max players It holds 100 slots.
ts6
Group limit The team limit is 6.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.