Rust Player Stats
Live UTC 49,472 playing

Online 51.38.155.239:26604 checked 12m ago

A Shockbyte x Discord Production Rust Server

Players now0
Slots125
Full0%
7-day average0peak –
Rank#15,269top 69%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 125 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps238
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123403:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct16 Oct20 Oct25 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is A Shockbyte x Discord Production Rust Server online, and how reliable is it?

Right now A Shockbyte x Discord Production Rust Server is online. About 3 days 13 hours ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 6 October 2026, Rust Player Stats saw it for the first time.

Does A Shockbyte x Discord Production Rust Server run smoothly?

Averaging 238 server fps across the last 48 hours, it held a floor of 229. Its entity count reached 8,246: buildings, deployables and the rest of the world. Memory use reached 2,535 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is A Shockbyte x Discord Production Rust Server on?

On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is A Shockbyte x Discord Production Rust Server located?

Nothing on A Shockbyte x Discord Production Rust Server states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 51.38.155.239:26604.

Tags

What do the server tags on A Shockbyte x Discord Production Rust Server mean?

Tags published by A Shockbyte x Discord Production Rust Server and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp125 (Max players): It holds 125 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include A Shockbyte x Discord Production Rust Server?

These Rust Player Stats lists take A Shockbyte x Discord Production Rust Server: Community servers, ranked live. Under the server list's filters it appears in: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server rules

Which map is running on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server runs a game-generated procedural map: size 1,500, seed 50000. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on A Shockbyte x Discord Production Rust Server?

No gather rate appears in the name of A Shockbyte x Discord Production Rust Server. Up to 8 players to a group, which is the default. survival, build, gather and raid in the standard game. You can fight and raid other players here. Community is its server browser category. Anti-cheat is on: VAC.

Live counts

What is the population on A Shockbyte x Discord Production Rust Server at the moment?

Out of 125 slots, 0 are taken on A Shockbyte x Discord Production Rust Server at this moment. The seven-day average for this server is 0 players.

Where does A Shockbyte x Discord Production Rust Server sit in the rankings?

The last seven days put A Shockbyte x Discord Production Rust Server at #15,269 on player hours: top 69% of all ranked servers.

Wipe timing

What is the wipe schedule on A Shockbyte x Discord Production Rust Server?

The record holds too few of A Shockbyte x Discord Production Rust Server's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 14 hours ago.

How to join

How do I join A Shockbyte x Discord Production Rust Server?

Console route: F1 in Rust, then client.connect 51.38.155.239:26604. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival as standard.
mp125
Max players It holds 125 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.