Offline 51.83.238.197:28100 checked 4h ago
4Netplayers Rust Server
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 19:04 UTC11d ago | 2 | – | running | 0 |
| Sun 11 Oct, 18:38 UTC17d ago | 1 | held half | 6 days | 0 |
| Sun 4 Oct, 11:03 UTC25d ago | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is 4Netplayers Rust Server online, and how reliable is it?
Offline right now, with a last sighting 4 hours ago: 4Netplayers Rust Server. Going by the uptime it reports, the last restart came about 3 days 1 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. The first record Rust Player Stats has of it is 4 October 2026.
Does 4Netplayers Rust Server run smoothly?
The last 48 hours average out at 30 server fps; it never dropped below 30. Its entity count reached 91,494: buildings, deployables and the rest of the world. Memory use reached 2,827 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is 4Netplayers Rust Server on?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is 4Netplayers Rust Server located?
No region is published by 4Netplayers Rust Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 51.83.238.197:28100 is the address.
Lists and filters
What do the server tags on 4Netplayers Rust Server mean?
gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): The cap is 10 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one are the tags 4Netplayers Rust Server publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include 4Netplayers Rust Server?
These Rust Player Stats lists take 4Netplayers Rust Server: Community servers, ranked live. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is running on 4Netplayers Rust Server?
4Netplayers Rust Server runs a game-generated procedural map: size 4,000, seed 15867623. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on 4Netplayers Rust Server?
Nothing in the name of 4Netplayers Rust Server states a gather rate. Groups top out at 8 players, the default for the game. gather, build, raid: the standard game: that is the survival game mode. You can fight and raid other players here. Community is its server browser category. Anti-cheat is on: VAC.
Player counts
What is the population on 4Netplayers Rust Server at the moment?
Down at the moment, 4Netplayers Rust Server was last seen 4 hours ago. The seven-day average for this server is 0 players.
Where does 4Netplayers Rust Server sit in the rankings?
Player hours over seven days place 4Netplayers Rust Server at #15,335, among the top 69% of ranked servers.
Wipe schedule
What is the wipe schedule on 4Netplayers Rust Server?
There is no next wipe to predict for 4Netplayers Rust Server, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 11 days 19 hours ago is when its current world was made.
What does wipe day look like on 4Netplayers Rust Server?
At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 18 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. It fell below half by day 1 when it didn't hold.
Connect
How do I join 4Netplayers Rust Server?
Console route: F1 in Rust, then client.connect 51.83.238.197:28100. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.