Rust Player Stats
Live UTC 83,167 playing

Offline 51.83.238.197:28100 checked 4h ago

4Netplayers Rust Server

Players now0
Slots10
Full0%
7-day average0peak –
Rank#15,335top 69%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list43 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123415:0023:0008:0016:0002:0010:00

Hourly average and peak, UTC.

FitnessServer performance

01020304015:0023:0008:0016:0002:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:04 UTC11d ago 2 – running 0
Sun 11 Oct, 18:38 UTC17d ago 1 held half 6 days 0
Sun 4 Oct, 11:03 UTC25d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is 4Netplayers Rust Server online, and how reliable is it?

Offline right now, with a last sighting 4 hours ago: 4Netplayers Rust Server. Going by the uptime it reports, the last restart came about 3 days 1 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. The first record Rust Player Stats has of it is 4 October 2026.

Does 4Netplayers Rust Server run smoothly?

The last 48 hours average out at 30 server fps; it never dropped below 30. Its entity count reached 91,494: buildings, deployables and the rest of the world. Memory use reached 2,827 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is 4Netplayers Rust Server on?

On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is 4Netplayers Rust Server located?

No region is published by 4Netplayers Rust Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 51.83.238.197:28100 is the address.

Lists and filters

What do the server tags on 4Netplayers Rust Server mean?

gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): The cap is 10 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one are the tags 4Netplayers Rust Server publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include 4Netplayers Rust Server?

These Rust Player Stats lists take 4Netplayers Rust Server: Community servers, ranked live. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is running on 4Netplayers Rust Server?

4Netplayers Rust Server runs a game-generated procedural map: size 4,000, seed 15867623. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on 4Netplayers Rust Server?

Nothing in the name of 4Netplayers Rust Server states a gather rate. Groups top out at 8 players, the default for the game. gather, build, raid: the standard game: that is the survival game mode. You can fight and raid other players here. Community is its server browser category. Anti-cheat is on: VAC.

Player counts

What is the population on 4Netplayers Rust Server at the moment?

Down at the moment, 4Netplayers Rust Server was last seen 4 hours ago. The seven-day average for this server is 0 players.

Where does 4Netplayers Rust Server sit in the rankings?

Player hours over seven days place 4Netplayers Rust Server at #15,335, among the top 69% of ranked servers.

Wipe schedule

What is the wipe schedule on 4Netplayers Rust Server?

There is no next wipe to predict for 4Netplayers Rust Server, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 11 days 19 hours ago is when its current world was made.

What does wipe day look like on 4Netplayers Rust Server?

At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 18 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. It fell below half by day 1 when it didn't hold.

Connect

How do I join 4Netplayers Rust Server?

Console route: F1 in Rust, then client.connect 51.83.238.197:28100. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players The cap is 10 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.