Offline 51.89.152.8:32600 checked 2d ago
4Netplayers.The.special.forces
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers, and #628 of the quad servers (top 76%). Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:12 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is 4Netplayers.The.special.forces online, and how reliable is it?
Down at the moment, 4Netplayers.The.special.forces was last seen 2 days 23 hours ago. 65% of the time over the last 7 full days, which is 109 of 168 hours up. On 15 September 2026, Rust Player Stats saw it for the first time.
Which Rust version is 4Netplayers.The.special.forces on?
On Linux, 4Netplayers.The.special.forces runs Rust network protocol 2634 and build 167781. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is 4Netplayers.The.special.forces located?
Nothing on 4Netplayers.The.special.forces states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 51.89.152.8:32600.
Tags
What do the server tags on 4Netplayers.The.special.forces mean?
gmsoftcore (Game mode): An easier ruleset: softcore; mp10 (Max players): Slot count: 10; ts4 (Group limit): Teams cap at 4; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags 4Netplayers.The.special.forces publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include 4Netplayers.The.special.forces?
You will find 4Netplayers.The.special.forces on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
Server rules
Which map is running on 4Netplayers.The.special.forces?
4Netplayers.The.special.forces runs a game-generated procedural map: size 4,500, seed 1382625960. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on 4Netplayers.The.special.forces?
The name of 4Netplayers.The.special.forces does not say what the gather rate is. quad: groups top out at 4 players. It plays as softcore, Part of your loot is kept on Facepunch's easier mode. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: VAC.
Live counts
How full is 4Netplayers.The.special.forces right now?
Down at the moment, 4Netplayers.The.special.forces was last seen 2 days 23 hours ago. The seven-day average for this server is 0 players.
Where does 4Netplayers.The.special.forces sit in the rankings?
The last seven days put 4Netplayers.The.special.forces at #15,411 on player hours: top 69% of all ranked servers. It is #628 among quad servers.
Wipe days
What is the wipe schedule on 4Netplayers.The.special.forces?
The rhythm of 4Netplayers.The.special.forces's wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 13 days ago is when its current world was made.
What does wipe day look like on 4Netplayers.The.special.forces?
The average busiest point of its recent wipes was 0 players. 0 hours after the wipe, the crowd peaked on the latest wipe.
Connect
How do I join 4Netplayers.The.special.forces?
Press F1 in Rust, bring up the console and enter client.connect 51.89.152.8:32600. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z
Game
gmsoftcore
mp10
ts4
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.