Rust Player Stats
Live UTC 65,296 playing

Offline 51.89.152.8:32600 checked 2d ago

4Netplayers.The.special.forces

quad moddedoxidesoftcore
Players now0
Slots10
Full0%
7-day average0peak –
Rank#15,411top 69%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct15 Oct21 Oct28 Oct

Top 69% of all ranked servers, and #628 of the quad servers (top 76%). Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 11:12 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is 4Netplayers.The.special.forces online, and how reliable is it?

Down at the moment, 4Netplayers.The.special.forces was last seen 2 days 23 hours ago. 65% of the time over the last 7 full days, which is 109 of 168 hours up. On 15 September 2026, Rust Player Stats saw it for the first time.

Which Rust version is 4Netplayers.The.special.forces on?

On Linux, 4Netplayers.The.special.forces runs Rust network protocol 2634 and build 167781. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is 4Netplayers.The.special.forces located?

Nothing on 4Netplayers.The.special.forces states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 51.89.152.8:32600.

Tags

What do the server tags on 4Netplayers.The.special.forces mean?

gmsoftcore (Game mode): An easier ruleset: softcore; mp10 (Max players): Slot count: 10; ts4 (Group limit): Teams cap at 4; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags 4Netplayers.The.special.forces publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include 4Netplayers.The.special.forces?

You will find 4Netplayers.The.special.forces on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Server rules

Which map is running on 4Netplayers.The.special.forces?

4Netplayers.The.special.forces runs a game-generated procedural map: size 4,500, seed 1382625960. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on 4Netplayers.The.special.forces?

The name of 4Netplayers.The.special.forces does not say what the gather rate is. quad: groups top out at 4 players. It plays as softcore, Part of your loot is kept on Facepunch's easier mode. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: VAC.

Live counts

How full is 4Netplayers.The.special.forces right now?

Down at the moment, 4Netplayers.The.special.forces was last seen 2 days 23 hours ago. The seven-day average for this server is 0 players.

Where does 4Netplayers.The.special.forces sit in the rankings?

The last seven days put 4Netplayers.The.special.forces at #15,411 on player hours: top 69% of all ranked servers. It is #628 among quad servers.

Wipe days

What is the wipe schedule on 4Netplayers.The.special.forces?

The rhythm of 4Netplayers.The.special.forces's wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 13 days ago is when its current world was made.

What does wipe day look like on 4Netplayers.The.special.forces?

The average busiest point of its recent wipes was 0 players. 0 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join 4Netplayers.The.special.forces?

Press F1 in Rust, bring up the console and enter client.connect 51.89.152.8:32600. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp10
Max players Slot count: 10.
ts4
Group limit Teams cap at 4.
v2634
Protocol Game protocol 2634: join only if your game matches that version.
cs167781
Build The game build here is 167781.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.