Online EU 54.38.78.147:28015 checked 9m ago
Todd's Testing Ground
By the numbersMatch stats
against its 20 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:04 UTC14h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is Todd's Testing Ground online, and how reliable is it?
Right now Todd's Testing Ground is online. The reported uptime puts the last restart at roughly 7 hours ago. 65% of the time over the last 7 full days, which is 110 of 168 hours up. Rust Player Stats logged it for the first time on 12 October 2026.
Does Todd's Testing Ground run smoothly?
48 server fps on average over 48 hours, and never under 11. Buildings, deployables and everything else in the world pushed the entity count to 116,153. 4,451 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is Todd's Testing Ground on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at Todd's Testing Ground. To get in, your game needs the same protocol; Steam handles the update.
Where is Todd's Testing Ground located?
Todd's Testing Ground gives Europe as its location, with the EU tag. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 54.38.78.147:28015.
Lists and filters
What do the server tags on Todd's Testing Ground mean?
gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): It holds 20 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): The server browser files it under Europe are the tags Todd's Testing Ground publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include Todd's Testing Ground?
The Rust Player Stats lists that include Todd's Testing Ground are: EU Rust servers, live and Modded Rust servers, live. Under the server list's filters it appears in: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
Which map is running on Todd's Testing Ground?
The procedural map on Todd's Testing Ground is size 4,500, generated by the game from seed 1337. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: Custom Map.
What are the rules and settings on Todd's Testing Ground?
The name of Todd's Testing Ground does not say what the gather rate is. The cap is 8 players per group, the game's default. survival, build, gather and raid in the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Carbon plugins are running. Anti-cheat is on: VAC.
Player counts
How full is Todd's Testing Ground right now?
The board shows Todd's Testing Ground at 0 players, with 20 slots in total. Seven days back gives an average of 0 players and a peak of 1. It drew its biggest crowd of the last 48 hours at 07:00 UTC: 1 players on average.
Where does Todd's Testing Ground sit in the rankings?
Over the last seven days Todd's Testing Ground has logged enough player hours for #7,579, which puts it in the top 34% of ranked servers and at #2,052 in Europe.
Wipe timing
What is the wipe schedule on Todd's Testing Ground?
The record holds too few of Todd's Testing Ground's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 hours ago.
Connect
How do I join Todd's Testing Ground?
Console route: F1 in Rust, then client.connect 54.38.78.147:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp20,ptrak,$r?,v2635,EU,gmvanilla,cs168909,ts8,^z,^y
Game
gmvanilla
mp20
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
