Offline 64.111.93.112:28025 checked 2d ago
E-SURVIVAL Dev
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers, and #528 of the trio servers (top 84%). Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 05:46 UTC7d ago | 1 | – | running | 0 |
| Sat 3 Oct, 07:51 UTC24d ago | 1 | held half | 16.9 days | 1 |
| Thu 1 Oct, 18:17 UTC FW26d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 09:32 UTC28d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Tue 29 Sep, 02:33 UTC28d ago | 1 | – | 0.3 days | 1 |
| Mon 28 Sep, 15:13 UTC29d ago | 1 | – | 0.5 days | 0 |
| Thu 24 Sep, 12:45 UTC33d ago | 1 | held half | 4.1 days | 0 |
| Wed 23 Sep, 05:41 UTC34d ago | 1 | – | 1.3 days | 0 |
| Tue 22 Sep, 13:31 UTC35d ago | 1 | – | 0.7 days | 0 |
| Mon 21 Sep, 05:13 UTC36d ago | 1 | – | 1.3 days | 1 |
| Fri 18 Sep, 10:59 UTC39d ago | 1 | held half | 2.8 days | 0 |
| Wed 16 Sep, 10:01 UTC41d ago | 1 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is E-SURVIVAL Dev online, and how reliable is it?
E-SURVIVAL Dev sits offline; 2 days 13 hours ago is when it was last seen. 3 of 168 hours were up over the last 7 full days, 2% of the time. The first record Rust Player Stats has of it is 16 September 2026.
Which Rust version is E-SURVIVAL Dev on?
Windows carries Rust network protocol 2635 and build 168909 at E-SURVIVAL Dev. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is E-SURVIVAL Dev located?
No region is published by E-SURVIVAL Dev. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 64.111.93.112:28025 is the address.
Lists and filters
What do the server tags on E-SURVIVAL Dev mean?
gmrust (Game mode): Rust survival as standard; mp10 (Max players): It holds 10 slots; ts3 (Group limit): Teams cap at 3; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags E-SURVIVAL Dev publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include E-SURVIVAL Dev?
The Rust Player Stats lists that include E-SURVIVAL Dev are: Modded Rust servers, live and Trio Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.
Server rules
Which map is running on E-SURVIVAL Dev?
A procedural map, generated by the game, is what E-SURVIVAL Dev runs.
What are the rules and settings on E-SURVIVAL Dev?
Nothing in the name of E-SURVIVAL Dev states a gather rate. The group cap is 3 players (trio). gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Carbon. Anti-cheat is on: VAC.
Player counts
How full is E-SURVIVAL Dev right now?
Last seen 2 days 13 hours ago, E-SURVIVAL Dev is offline right now. Averaged out across the past week, the count is 0 players.
Where does E-SURVIVAL Dev sit in the rankings?
The last seven days put E-SURVIVAL Dev at #15,409 on player hours: top 69% of all ranked servers. Among servers in the trio group, it ranks #528.
Wipe timing
What is the wipe schedule on E-SURVIVAL Dev?
No next wipe can be predicted for E-SURVIVAL Dev, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 7 days 16 hours ago.
What does wipe day look like on E-SURVIVAL Dev?
The average busiest point of its recent wipes was 1 players. The crowd reached its peak 0 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 1, it had fallen below half when it didn't hold.
Connect
How do I join E-SURVIVAL Dev?
Press F1 in Rust, bring up the console and enter client.connect 64.111.93.112:28025. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^z,^y
Game
gmrust
mp10
ts3
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.