Rust Player Stats
Live UTC 60,760 playing

Online NA 64.40.8.251:28020 checked 7m ago

Atlas - 10x Development

10x weekly wipes moddedoxide
Players now0
Slots10
Full0%
7-day average0peak 1
Rank#14,885top 67% · #1496 in NA
Last wipe26d agoweekly schedule
Next wipe1d 6hThu 29 Oct, 17:46 UTC
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list6 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 67%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75104:0005:0006:0007:0008:0009:00

Hourly average and peak, UTC.

FitnessServer performance

01020304004:0005:0006:0007:0008:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 29 October, 17:46 UTCin 1d 6h Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 1d 6hThu 29 Oct, 17:46 UTC
  2. 8d 7hThu 5 Nov, 19:00 UTCFW
  3. 15d 6hThu 12 Nov, 17:46 UTC
  4. 22d 6hThu 19 Nov, 17:46 UTC
  5. 29d 6hThu 26 Nov, 17:46 UTC
  6. 36d 7hThu 3 Dec, 19:00 UTCFW
  7. 43d 6hThu 10 Dec, 17:46 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:46 UTC FW26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Atlas - 10x Development online, and how reliable is it?

The lights are on at Atlas - 10x Development: online as you read this. Going by the uptime it reports, the last restart came about 4 hours ago. 0% of the time over the last 7 full days, which is 0 of 168 hours up. Rust Player Stats logged it for the first time on 14 September 2026.

Does Atlas - 10x Development run smoothly?

30 server fps on average over 48 hours, and never under 30. Buildings, deployables and everything else in the world pushed the entity count to 1,937. 2,690 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Atlas - 10x Development on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at Atlas - 10x Development. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Atlas - 10x Development located?

Its NA tag places Atlas - 10x Development in North America. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 64.40.8.251:28020.

Tags

What do the server tags on Atlas - 10x Development mean?

gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slot count: 10; ts20 (Group limit): The team limit is 20; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^w (Weekly): Wipes come every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; modded (Modded): The game changes here through plugins or settings, so it's listed under Modded; NA (North America): North America is where the browser lists it are the tags Atlas - 10x Development publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Atlas - 10x Development?

The Rust Player Stats lists that include Atlas - 10x Development are: 10x Rust servers, live, Modded Rust servers, live and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

Rules and settings

Which map is running on Atlas - 10x Development?

Atlas - 10x Development runs a game-generated procedural map: size 4,500, seed 1337. The map repeats with that size and seed, and you can view it on RustMaps from here. Its map is called Custom Map.

What are the rules and settings on Atlas - 10x Development?

Gather rate for Atlas - 10x Development is 10x, straight from its name. You can group up to 20 players. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is off, so Valve's anti-cheat is not watching.

Live counts

What is the population on Atlas - 10x Development at the moment?

Out of 10 slots, 0 are taken on Atlas - 10x Development at this moment. Averaged across seven days: 0 players. The high point: 1. Peak traffic in the last 48 hours landed at 05:00 UTC, averaging 0 players.

Where does Atlas - 10x Development sit in the rankings?

Atlas - 10x Development sits at #14,885 for player hours in the past seven days — #1,496 in North America and inside the top 67% of every ranked server.

Wipe schedule

What is the wipe schedule on Atlas - 10x Development?

A schedule can't be confirmed from the wipes on record for Atlas - 10x Development, so the forecast follows the tag. Thursday 29 October at 17:46 UTC is when its next wipe is due. The world it runs now was made 26 days 17 hours ago. A weekly wipe schedule is published in its tags.

What does wipe day look like on Atlas - 10x Development?

0 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe.

How to join

How do I join Atlas - 10x Development?

In the Rust console (F1) type client.connect 64.40.8.251:28020. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts20,^o^z,modded

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players Slot count: 10.
ts20
Group limit The team limit is 20.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly Wipes come every week.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
modded
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.