Rust Player Stats
Live UTC 102,658 playing

Online 65.109.111.251:30115 checked 14m ago

Test Server

vanillamoddedcarbon
Players now0
Slots20
Full0%
7-day average0peak 3
Rank#7,271top 33%
No wipesresets13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Launch Rust and join

By the numbersMatch stats

against its 20 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak3
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 33%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

FitnessServer performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

ResultsWorld resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 14:29 UTC3h ago – – – 0
Thu 29 Oct, 13:40 UTC4h ago – – – 0
Thu 29 Oct, 11:44 UTC6h ago – – – 0
Thu 29 Oct, 11:23 UTC6h ago – – – 0
Thu 29 Oct, 10:17 UTC7h ago – – – 0
Tue 27 Oct, 12:00 UTC2d ago – – – 0
Tue 27 Oct, 10:39 UTC2d ago – – – 0
Tue 27 Oct, 10:17 UTC2d ago – – – 0
Mon 26 Oct, 11:46 UTC3d ago – – – 0
Mon 26 Oct, 11:09 UTC3d ago – – – 0
Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Test Server online, and how reliable is it?

Right now Test Server is online. About 1 hours ago is when it restarted, judging by its reported uptime. 92% of the time over the last 7 full days, which is 155 of 168 hours up. The first record Rust Player Stats has of it is 13 September 2026.

Does Test Server run smoothly?

30 server fps on average over 48 hours, and never under 30. Its entity count reached 22,810: buildings, deployables and the rest of the world. 1,765 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Test Server on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at Test Server. To get in, your game needs the same protocol; Steam handles the update.

Where is Test Server located?

There is no region published on Test Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 65.109.111.251:30115 is the address.

Server tags

What do the server tags on Test Server mean?

gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Test Server publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Test Server?

These Rust Player Stats lists take Test Server: Modded Rust servers, live. Under the server list's filters it appears in: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server rules

Which map is running on Test Server?

Test Server runs a game-generated procedural map: size 4,000, seed 1337. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: Custom Map.

What are the rules and settings on Test Server?

Nothing in the name of Test Server states a gather rate. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Carbon. The word it uses is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is Test Server right now?

The board shows Test Server at 0 players, with 20 slots in total. Averaged across seven days: 0 players. The high point: 3. Peak traffic in the last 48 hours landed at 13:00 UTC, averaging 0 players.

Where does Test Server sit in the rankings?

Player hours over seven days place Test Server at #7,271, among the top 33% of ranked servers.

Wipe timing

What is the wipe schedule on Test Server?

None of the resets on Test Server count as a wipe, and with a fresh world every few hours, it keeps no wipe schedule.

How to join

How do I join Test Server?

In the Rust console (F1) type client.connect 65.109.111.251:30115. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp20
Max players Slot count: 20.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Difficulty

^v
Vanilla No changed rates, kits or rules: it's the game as Facepunch ships it.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.