Online EU 66.51.97.64:28015 checked 9m ago
Test
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
FixturesWipe schedule
from its schedule tagNext wipeThursday 29 October, 18:08 UTCin 1d 18h Its biweekly schedule tag · low confidence
Coming wipes
- 1d 18hThu 29 Oct, 18:08 UTC
- 8d 18hThu 5 Nov, 19:00 UTCFW
- 15d 18hThu 12 Nov, 18:08 UTC
- 29d 18hThu 26 Nov, 18:08 UTC
- 36d 18hThu 3 Dec, 19:00 UTCFW
- 43d 18hThu 10 Dec, 18:08 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:08 UTC FW26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is Test online, and how reliable is it?
Online now, Test is up. About 4 days 3 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 144 of 168 hours up, 86% uptime. The first record Rust Player Stats has of it is 17 September 2026.
Does Test run smoothly?
5 server fps on average over 48 hours, and never under 5. Buildings, deployables and everything else in the world pushed the entity count to 70,823. The memory ceiling was 3,057 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is Test on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at Test. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is Test located?
Its EU tag places Test in Europe. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 66.51.97.64:28015.
Lists and filters
What do the server tags on Test mean?
The game's server browser reads these tags from Test: gmrust (Game mode): Rust survival as standard; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come fortnightly; ^p (PvE): Players don't fight each other here; the world does the killing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; EU (Europe): Europe is where the browser lists it. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include Test?
You will find Test on the following Rust Player Stats lists: EU Rust servers, live, Modded Rust servers, live and Best Rust PvE servers (2026). These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Map and rules
Which map is running on Test?
The procedural map on Test is size 3,500, generated by the game from seed 942019. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on Test?
No gather rate appears in the name of Test. The cap is 8 players per group, the game's default. other players are not fought: that is the pve game mode. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.
Live counts
How full is Test right now?
Out of 50 slots, 0 are taken on Test at this moment. The seven-day average for this server is 0 players.
Where does Test sit in the rankings?
Over the last seven days Test has logged enough player hours for #15,409, which puts it in the top 69% of ranked servers and at #2,591 in Europe.
Wipe days
What is the wipe schedule on Test?
The prediction follows its tag, because too few of Test's wipes are on record to confirm its schedule. Due on Thursday 29 October at 18:08 UTC is its next wipe. The world it runs now was made 26 days 5 hours ago. The wipe schedule in its tags is every two weeks.
What does wipe day look like on Test?
At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 37 hours after the latest wipe.
Connect
How do I join Test?
Press F1 in Rust, bring up the console and enter client.connect 66.51.97.64:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2635,^p,^b,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
