Online 66.51.98.56:28045 checked 13m ago
Deep Sea Sask
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 7d 13h The force wipe · high confidence
Coming wipes
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:11 UTC7d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is Deep Sea Sask online, and how reliable is it?
The lights are on at Deep Sea Sask: online as you read this. The reported uptime puts the last restart at roughly 6 days 16 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. On 1 October 2026, Rust Player Stats saw it for the first time.
Does Deep Sea Sask run smoothly?
The last 48 hours average out at 5 server fps; it never dropped below 5. Up to 61,019 entities sat in the world, buildings and deployables included. 2,656 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is Deep Sea Sask on?
Rust network protocol 2634 and build 167781 on Linux: that is the setup at Deep Sea Sask. Steam updates your game for you, but the protocol has to match to join.
Where is Deep Sea Sask located?
Nothing on Deep Sea Sask states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 66.51.98.56:28045 is the address.
Lists and filters
What do the server tags on Deep Sea Sask mean?
Tags published by Deep Sea Sask and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Deep Sea Sask?
These Rust Player Stats lists take Deep Sea Sask: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server rules
Which map is running on Deep Sea Sask?
Size 3,400, seed 1410202462: that is the procedural map Deep Sea Sask runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on Deep Sea Sask?
No gather rate appears in the name of Deep Sea Sask. Up to 8 players to a group, which is the default. survival, build, gather and raid in the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.
Player counts
What is the population on Deep Sea Sask at the moment?
Out of 50 slots, 0 are taken on Deep Sea Sask at this moment. The seven-day average for this server is 0 players.
Where does Deep Sea Sask sit in the rankings?
Player hours over seven days place Deep Sea Sask at #15,351, among the top 69% of ranked servers.
Wipe timing
What is the wipe schedule on Deep Sea Sask?
The force wipe is the only wipe for Deep Sea Sask, once a month. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. 7 days 9 hours ago, its current world was made. The wipe schedule in its tags is monthly.
What does wipe day look like on Deep Sea Sask?
The average busiest point of its recent wipes was 0 players. 0 hours after the wipe, the crowd peaked on the latest wipe.
Joining the server
How do I join Deep Sea Sask?
Press F1 in Rust, bring up the console and enter client.connect 66.51.98.56:28045. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
