Rust Player Stats
Live UTC 55,260 playing

Online NA 66.51.99.162:28125 checked 8m ago

CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY

biweekly wipes vanillamoddedoxidepve
Players now0
Slots100
Full0%
7-day average0peak 4
Rank#4,132top 19% · #693 in NA
Last wipe15d agobiweekly schedule
Next wipe8d 19hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak4
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps73
average over 48 hours; 60 or more is smooth
Standingtop 19%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5200:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct23 Oct27 Oct

Top 19% of all ranked servers, top 37% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 5 November, 19:00 UTCin 8d 19h The force wipe · high confidence

wipe-day peak7players, last three wipes

Coming wipes

  1. 8d 19hThu 5 Nov, 19:00 UTCFW
  2. 12d 1hMon 9 Nov, 01:13 UTC
  3. 26d 1hMon 23 Nov, 01:13 UTC
  4. 36d 19hThu 3 Dec, 19:00 UTCFW
  5. 40d 1hMon 7 Dec, 01:13 UTC

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 01:13 UTC15d ago 7 – running 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY online, and how reliable is it?

Online now, CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY is up. About 11 hours ago is when it restarted, judging by its reported uptime. 168 of 168 hours were up over the last 7 full days, 100% of the time. On 9 October 2026, Rust Player Stats saw it for the first time.

Does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY run smoothly?

The last 48 hours average out at 73 server fps; it never dropped below 51. Its entity count reached 126,152: buildings, deployables and the rest of the world. Memory use reached 4,750 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY. Steam updates your game for you, but the protocol has to match to join.

Where is CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY located?

Its NA tag places CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY in North America. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 66.51.99.162:28125.

Server tags

What do the server tags on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY mean?

The game's server browser reads these tags from CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY: gmrust (Game mode): The standard Rust survival rules apply here; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^b (Biweekly): Wipes come fortnightly; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^p (PvE): No player fights: the world is the danger; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; NA (North America): The server browser files it under North America. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Who runs CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

A single operator most likely stands behind CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY and the 12 other servers we track with the same creedrustservers.com hostname.

Which Rust Player Stats lists and filters include CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

The Rust Player Stats lists that include CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY are: Modded Rust servers, live, Best Rust PvE servers (2026) and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Rules and settings

Which map is running on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY runs a game-generated procedural map: size 4,500, seed 1586544950. You can look at it on RustMaps from this page, since size and seed give the same map. Its map is called Custom Procedural.

What are the rules and settings on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

Nothing in the name of CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY states a gather rate. Up to 8 players to a group, which is the default. It plays as pve, other players are not fought. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. Vanilla is its own label: no changed rates, kits or rules: it's the game as Facepunch ships it. Anti-cheat is on: VAC.

Player counts

How full is CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY right now?

Out of 100 slots, 0 are taken on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY at this moment. Averaged across seven days: 0 players. The high point: 4. Peak traffic in the last 48 hours landed at 23:00 UTC, averaging 1 players.

Where does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY sit in the rankings?

CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY sits at #4,132 for player hours in the past seven days — #693 in North America and inside the top 19% of every ranked server.

Wipe timing

What is the wipe schedule on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

With so few of CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY's wipes logged, its tag is what the prediction goes on, not a confirmed schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 15 days 22 hours ago, its current world was made. Its tags carry an every-two-weeks wipe schedule.

What does wipe day look like on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

At their busiest, its recent wipes drew 7 players on average. The crowd reached its peak 0 hours after the latest wipe.

How to join

How do I join CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

Press F1 in Rust, bring up the console and enter client.connect 66.51.99.162:28125. The Launch Rust button here does the same, opening Rust via Steam and connecting you. https://creedrustservers.com is where its website lives.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp100
Max players Slot count: 100.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Wipes come fortnightly.

Difficulty

^v
Vanilla No changed rates, kits or rules: it's the game as Facepunch ships it.

Gameplay

^p
PvE No player fights: the world is the danger.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.