Rust Player Stats
Live UTC 64,636 playing

Online 66.51.99.165:28005 checked 5m ago

TURTLE KINGDOM 2X ONE GRID

2x quad moddedoxide
Players now0
Slots75
Full0%
7-day average0peak 2
Rank#8,628top 39%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 75 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps60
average over 48 hours; 60 or more is smooth
Standingtop 39%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

FitnessServer performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers, and #457 of the quad servers (top 55%). Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC25d ago 8 – running 0
Thu 1 Oct, 19:27 UTC FW27d ago 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC38d ago 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC45d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is TURTLE KINGDOM 2X ONE GRID online, and how reliable is it?

Right now TURTLE KINGDOM 2X ONE GRID is online. Going by the uptime it reports, the last restart came about 21 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.

Does TURTLE KINGDOM 2X ONE GRID run smoothly?

Averaging 60 server fps across the last 48 hours, it held a floor of 54. Its entity count reached 38,797: buildings, deployables and the rest of the world. Memory use reached 2,136 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is TURTLE KINGDOM 2X ONE GRID on?

Linux carries Rust network protocol 2635 and build 168909 at TURTLE KINGDOM 2X ONE GRID. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is TURTLE KINGDOM 2X ONE GRID located?

No region is published by TURTLE KINGDOM 2X ONE GRID. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 66.51.99.165:28005.

Server tags

What do the server tags on TURTLE KINGDOM 2X ONE GRID mean?

Tags published by TURTLE KINGDOM 2X ONE GRID and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp75 (Max players): The cap is 75 slots; ts4 (Group limit): No more than 4 to a team; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include TURTLE KINGDOM 2X ONE GRID?

The Rust Player Stats lists that include TURTLE KINGDOM 2X ONE GRID are: 2x Rust servers and Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

Server rules

Which map is running on TURTLE KINGDOM 2X ONE GRID?

Size 1,650, seed 1337: that is the procedural map TURTLE KINGDOM 2X ONE GRID runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here. Its map is called Custom Map.

What are the rules and settings on TURTLE KINGDOM 2X ONE GRID?

The name says it: 2x gather on TURTLE KINGDOM 2X ONE GRID. The group cap is 4 players (quad). build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. Anti-cheat is on: VAC.

Population

How full is TURTLE KINGDOM 2X ONE GRID right now?

Out of 75 slots, 0 are taken on TURTLE KINGDOM 2X ONE GRID at this moment. The seven-day average sits at 0 players; the peak reached 2. The busiest stretch of the last 48 hours came at 10:00 UTC, averaging 1 players.

Where does TURTLE KINGDOM 2X ONE GRID sit in the rankings?

The last seven days put TURTLE KINGDOM 2X ONE GRID at #8,628 on player hours: top 39% of all ranked servers. Among servers in the quad group, it ranks #457.

Wipe days

What is the wipe schedule on TURTLE KINGDOM 2X ONE GRID?

No next wipe can be predicted for TURTLE KINGDOM 2X ONE GRID, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 18 hours ago, its current world was made.

What does wipe day look like on TURTLE KINGDOM 2X ONE GRID?

The average busiest point of its recent wipes was 4 players. 32 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 4, it had fallen below half when it didn't hold.

Joining the server

How do I join TURTLE KINGDOM 2X ONE GRID?

Console route: F1 in Rust, then client.connect 66.51.99.165:28005. Or use Launch Rust here, which opens Rust through Steam and connects you. https://turtle-kingdom.tebex.io/ is where its website lives.

GlossaryServer tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp75
Max players The cap is 75 slots.
ts4
Group limit No more than 4 to a team.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.