Rust Player Stats
Live UTC 72,496 playing

Offline NA 66.51.99.76:28025 checked 14d ago

Renzo Rust - In Development

weekly wipes moddedcarbon
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,327top 71% · #1547 in NA
Last wipe15d agoweekly schedule
Next wipe5d 22hMon 2 Nov, 20:06 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 71%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeMonday 2 November, 20:06 UTCin 5d 22h Its weekly schedule tag · low confidence

usual gap3 daysbetween real wipes
on rhythm62%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 5d 22hMon 2 Nov, 20:06 UTC
  2. 8d 21hThu 5 Nov, 19:00 UTCFW
  3. 12d 22hMon 9 Nov, 20:06 UTC
  4. 19d 22hMon 16 Nov, 20:06 UTC
  5. 26d 22hMon 23 Nov, 20:06 UTC
  6. 33d 22hMon 30 Nov, 20:06 UTC
  7. 36d 21hThu 3 Dec, 19:00 UTCFW
  8. 40d 22hMon 7 Dec, 20:06 UTC

The first 48 hours of its last wipes

Mon 12 OctFri 9 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:06 UTC15d ago 0 – running 0
Fri 9 Oct, 20:06 UTC18d ago 0 – 3 days 0
Mon 5 Oct, 20:06 UTC22d ago 0 – 4 days 0
Fri 2 Oct, 20:07 UTC25d ago 0 – 3 days 0
Thu 1 Oct, 18:13 UTC FW26d ago 0 – 1.1 days 0
Mon 28 Sep, 20:06 UTC29d ago 0 – 2.9 days 0
Fri 25 Sep, 20:06 UTC32d ago 0 – 3 days 0
Mon 21 Sep, 20:06 UTC36d ago 0 – 4 days 0
Fri 18 Sep, 20:06 UTC39d ago 0 – 3 days 0
Mon 14 Sep, 20:07 UTC43d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Renzo Rust - In Development online, and how reliable is it?

Offline right now, with a last sighting 14 days 4 hours ago: Renzo Rust - In Development. 0 of 168 hours were up over the last 7 full days, 0% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.

Which Rust version is Renzo Rust - In Development on?

Linux carries Rust network protocol 2634 and build 167584 at Renzo Rust - In Development. To get in, your game needs the same protocol; Steam handles the update.

Where is Renzo Rust - In Development located?

Renzo Rust - In Development gives North America as its location, with the NA tag. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 66.51.99.76:28025.

Lists and filters

What do the server tags on Renzo Rust - In Development mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): Teams cap at 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs167584 (Build): The game build here is 167584; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^w (Weekly): Wipes come every week; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): The plugin framework is Carbon; NA (North America): The server browser files it under North America are the tags Renzo Rust - In Development publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Renzo Rust - In Development?

These Rust Player Stats lists take Renzo Rust - In Development: Modded Rust servers, live and North America Rust servers. Under the server list's filters it appears in: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Server rules

Which map is running on Renzo Rust - In Development?

Size 2,500, seed 1826895022: that is the procedural map Renzo Rust - In Development runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on Renzo Rust - In Development?

Nothing in the name of Renzo Rust - In Development states a gather rate. Groups top out at 8 players, the default for the game. gather, build, raid: the standard game: that is the survival game mode. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. Carbon plugins are running. Anti-cheat is on: VAC.

Population

How full is Renzo Rust - In Development right now?

The board shows Renzo Rust - In Development offline, last seen 14 days 4 hours ago.

Where does Renzo Rust - In Development sit in the rankings?

Over the last seven days Renzo Rust - In Development has logged enough player hours for #15,327, which puts it in the top 71% of ranked servers and at #1,547 in North America.

Wipe schedule

What is the wipe schedule on Renzo Rust - In Development?

The prediction follows its tag, because too few of Renzo Rust - In Development's wipes are on record to confirm its schedule. Monday 2 November at 20:06 UTC is when its next wipe is due. 15 days 1 hours ago is when its current world was made. Its tags carry a weekly wipe schedule.

What does wipe day look like on Renzo Rust - In Development?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join Renzo Rust - In Development?

Console route: F1 in Rust, then client.connect 66.51.99.76:28025. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://discord.com/invite/u7StnUcXSR.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp50
Max players The cap is 50 slots.
ts8
Group limit Teams cap at 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to get in.
cs167584
Build The game build here is 167584.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Wipe schedule

^w
Weekly Wipes come every week.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon The plugin framework is Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.