Rust Player Stats
Live UTC 88,651 playing

Online 67.210.111.244:28015 checked 12m ago

Slow-Server

Players now0
Slots10
Full0%
7-day average0peak 2
Rank#5,847top 26%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps76
average over 48 hours; 60 or more is smooth
Standingtop 26%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

FitnessServer performance

025507510017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 15:55 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Slow-Server online, and how reliable is it?

Right now Slow-Server is online. About 4 days 18 hours ago is when it restarted, judging by its reported uptime. 100% of the time over the last 7 full days, which is 168 of 168 hours up. Rust Player Stats logged it for the first time on 26 September 2026.

Does Slow-Server run smoothly?

76 server fps on average over 48 hours, and never under 46. Its entity count reached 87,021: buildings, deployables and the rest of the world. The memory ceiling was 2,961 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is Slow-Server on?

Rust network protocol 2635 and build 168909 on Windows: that is the setup at Slow-Server. To get in, your game needs the same protocol; Steam handles the update.

Where is Slow-Server located?

No region is published by Slow-Server. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 67.210.111.244:28015.

Lists and filters

What do the server tags on Slow-Server mean?

Tags published by Slow-Server and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp10 (Max players): The cap is 10 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Slow-Server?

These Rust Player Stats lists take Slow-Server: Community servers, ranked live. Searching the server list with these filters returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server rules

Which map is running on Slow-Server?

The procedural map on Slow-Server is size 4,000, generated by the game from seed 255353765. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on Slow-Server?

No gather rate appears in the name of Slow-Server. Up to 8 players to a group, which is the default. It plays as survival, build, gather and raid in the standard game. You can fight and raid other players here. You will find it listed as Community. Anti-cheat is on: VAC.

Player counts

What is the population on Slow-Server at the moment?

Out of 10 slots, 0 are taken on Slow-Server at this moment. The seven-day average sits at 0 players; the peak reached 2. Peak traffic in the last 48 hours landed at 21:00 UTC, averaging 2 players.

Where does Slow-Server sit in the rankings?

Player hours over seven days place Slow-Server at #5,847, among the top 26% of ranked servers.

Wipe timing

What is the wipe schedule on Slow-Server?

To tell its rhythm, more of Slow-Server's wipes need to be on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 10 days 1 hours ago, its current world was made.

What does wipe day look like on Slow-Server?

1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 1 hours after the latest wipe.

How to join

How do I join Slow-Server?

Console route: F1 in Rust, then client.connect 67.210.111.244:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp10
Max players The cap is 10 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.