Rust Player Stats
Live UTC 99,188 playing

Online NA 70.173.255.80:25010 checked 11m ago

4SG 1-Grid Madness 10X

10x weekly wipes moddedoxide
Players now0
Slots50
Full0%
7-day average0peak 1
Rank#15,120top 68% · #1477 in NA
Last wipe28d agoweekly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps238
average over 48 hours; 60 or more is smooth
Standingtop 68%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 5 November, 19:00 UTCin 6d 22h The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 13d 22hThu 12 Nov, 18:30 UTC
  3. 20d 22hThu 19 Nov, 18:30 UTC
  4. 27d 22hThu 26 Nov, 18:30 UTC
  5. 34d 22hThu 3 Dec, 19:00 UTCFW
  6. 41d 22hThu 10 Dec, 18:30 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:30 UTC FW28d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is 4SG 1-Grid Madness 10X online, and how reliable is it?

Online now, 4SG 1-Grid Madness 10X is up. The reported uptime puts the last restart at roughly 6 days 2 hours ago. 128 of 168 hours were up over the last 7 full days, 76% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.

Does 4SG 1-Grid Madness 10X run smoothly?

The last 48 hours average out at 238 server fps; it never dropped below 231. Its entity count reached 49,740: buildings, deployables and the rest of the world. 3,116 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is 4SG 1-Grid Madness 10X on?

On Linux, 4SG 1-Grid Madness 10X runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is 4SG 1-Grid Madness 10X located?

Its NA tag places 4SG 1-Grid Madness 10X in North America. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 70.173.255.80:25010 is the address.

Lists and filters

What do the server tags on 4SG 1-Grid Madness 10X mean?

gmrust (Game mode): Rust survival as standard; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^w (Weekly): A wipe every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays; NA (North America): North America is where the browser lists it are the tags 4SG 1-Grid Madness 10X publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include 4SG 1-Grid Madness 10X?

The Rust Player Stats lists that include 4SG 1-Grid Madness 10X are: 10x Rust servers, live, Modded Rust servers, live and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

Map and rules

Which map is running on 4SG 1-Grid Madness 10X?

The procedural map on 4SG 1-Grid Madness 10X is size 2,500, generated by the game from seed 1337. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: Custom Map.

What are the rules and settings on 4SG 1-Grid Madness 10X?

Gather rate for 4SG 1-Grid Madness 10X is 10x, straight from its name. Up to 8 players to a group, which is the default. It plays as survival, build, gather and raid in the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is 4SG 1-Grid Madness 10X right now?

0 of 50 slots are filled on 4SG 1-Grid Madness 10X right now. The seven-day average sits at 0 players; the peak reached 1.

Where does 4SG 1-Grid Madness 10X sit in the rankings?

Over the last seven days 4SG 1-Grid Madness 10X has logged enough player hours for #15,120, which puts it in the top 68% of ranked servers and at #1,477 in North America.

Wipe days

What is the wipe schedule on 4SG 1-Grid Madness 10X?

With so few of 4SG 1-Grid Madness 10X's wipes logged, its tag is what the prediction goes on, not a confirmed schedule. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 28 days 1 hours ago. A weekly wipe schedule is published in its tags.

What does wipe day look like on 4SG 1-Grid Madness 10X?

The average busiest point of its recent wipes was 1 players. 36 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join 4SG 1-Grid Madness 10X?

Console route: F1 in Rust, then client.connect 70.173.255.80:25010. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://discord.com/invite/4sg.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp50
Max players Slot count: 50.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly A wipe every week.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.