Rust Player Stats
Live UTC 66,925 playing

Online 74.110.198.225:28015 checked 9m ago

ZombieNET

Players now0
Slots500
Full0%
7-day average0peak –
Rank#15,318top 69%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 500 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps129
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is ZombieNET online, and how reliable is it?

The lights are on at ZombieNET: online as you read this. The reported uptime puts the last restart at roughly 11 days 15 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. The first record Rust Player Stats has of it is 17 October 2026.

Does ZombieNET run smoothly?

The last 48 hours average out at 129 server fps; it never dropped below 108. Buildings, deployables and everything else in the world pushed the entity count to 121,087. 6,476 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is ZombieNET on?

Rust network protocol 2634 and build 167781 on Windows: that is the setup at ZombieNET. Steam updates your game for you, but the protocol has to match to join.

Where is ZombieNET located?

There is no region published on ZombieNET. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 74.110.198.225:28015.

Tags

What do the server tags on ZombieNET mean?

Tags published by ZombieNET and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp500 (Max players): The cap is 500 slots; ts8 (Group limit): Teams cap at 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include ZombieNET?

You will find ZombieNET on the following Rust Player Stats lists: Community servers, ranked live and Rust servers with zombies. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is running on ZombieNET?

ZombieNET runs a game-generated procedural map: size 4,500, seed 1337. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on ZombieNET?

No gather rate appears in the name of ZombieNET. The cap is 8 players per group, the game's default. build, gather and raid in the standard game: that is the survival game mode. You can fight and raid other players here. Community is its server browser category. VAC is on, so Valve's anti-cheat is watching.

Player counts

What is the population on ZombieNET at the moment?

0 of 500 slots are filled on ZombieNET right now. The seven-day average for this server is 0 players.

Where does ZombieNET sit in the rankings?

Ranked #15,318 on seven-day player hours, ZombieNET is in the top 69% of all ranked servers.

Wipe schedule

What is the wipe schedule on ZombieNET?

The record holds too few of ZombieNET's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 11 days 16 hours ago, its current world was made.

Joining the server

How do I join ZombieNET?

In the Rust console (F1) type client.connect 74.110.198.225:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp500
Max players The cap is 500 slots.
ts8
Group limit Teams cap at 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to get in.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.