Rust Player Stats
Live UTC 96,345 playing

Offline 75.154.161.94:28015 checked 12h ago

[QC] WILL 2026 PVE

moddedoxidepve
Players now0
Slots50
Full0%
7-day average0peak 2
Rank#6,359top 28%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list34 of 48 hours
hours it answered in the last two days
Server fps106
average over 48 hours; 60 or more is smooth
Standingtop 28%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.511.5217:0000:0006:0013:0020:0003:00Wiped Tue 27 Oct, 19:17 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
05010015020017:0000:0006:0013:0020:0003:00Wiped Tue 27 Oct, 19:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 11

The first 48 hours of its last wipes

Thu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:17 UTC1d ago – – running 0
Thu 1 Oct, 19:51 UTC FW27d ago 2 halved by day 11 26 days 0
Tue 29 Sep, 23:14 UTC29d ago 2 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is [QC] WILL 2026 PVE online, and how reliable is it?

Down at the moment, [QC] WILL 2026 PVE was last seen 12 hours ago. The reported uptime puts the last restart at roughly 27 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 13 September 2026.

Does [QC] WILL 2026 PVE run smoothly?

106 server fps on average over 48 hours, and never under 16. Its entity count reached 151,452: buildings, deployables and the rest of the world. Memory use reached 4,681 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is [QC] WILL 2026 PVE on?

Rust network protocol 2635 and build 168909 on Windows: that is the setup at [QC] WILL 2026 PVE. To get in, your game needs the same protocol; Steam handles the update.

Where is [QC] WILL 2026 PVE located?

There is no region published on [QC] WILL 2026 PVE. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 75.154.161.94:28015.

Server tags

What do the server tags on [QC] WILL 2026 PVE mean?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags [QC] WILL 2026 PVE publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include [QC] WILL 2026 PVE?

You will find [QC] WILL 2026 PVE on the following Rust Player Stats lists: Modded Rust servers, live and Best Rust PvE servers (2026). These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules and settings

Which map is running on [QC] WILL 2026 PVE?

The procedural map on [QC] WILL 2026 PVE is size 5,000, generated by the game from seed 753808557. You can look at it on RustMaps from this page, since size and seed give the same map. Its map is called Custom Map.

What are the rules and settings on [QC] WILL 2026 PVE?

Nothing in the name of [QC] WILL 2026 PVE states a gather rate. The cap is 8 players per group, the game's default. no player-versus-player fighting: that is the pve game mode. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is [QC] WILL 2026 PVE right now?

Down at the moment, [QC] WILL 2026 PVE was last seen 12 hours ago. The seven-day average sits at 0 players; the peak reached 2. It drew its biggest crowd of the last 48 hours at 23:00 UTC: 1 players on average.

Where does [QC] WILL 2026 PVE sit in the rankings?

The last seven days put [QC] WILL 2026 PVE at #6,359 on player hours: top 28% of all ranked servers.

Wipe timing

What is the wipe schedule on [QC] WILL 2026 PVE?

There is no next wipe to predict for [QC] WILL 2026 PVE, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 44 hours ago.

What does wipe day look like on [QC] WILL 2026 PVE?

The average busiest point of its recent wipes was 2 players. The crowd reached its peak 4 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 11, it had fallen below half when it didn't hold.

Joining the server

How do I join [QC] WILL 2026 PVE?

Press F1 in Rust, bring up the console and enter client.connect 75.154.161.94:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.