Rust Player Stats
Live UTC 37,519 playing

Online 78.24.41.96:28025 checked 8m ago

CRYMAP_TEST

biweekly wipes vanillamoddedcarbon
Players now0
Slots20
Full0%
7-day average1peak 5
Rank#4,463top 20%
Last wipe7h agobiweekly schedule
Next wipe8d 12hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 20 slots
Players now0
0% of the slots taken
7-day average1
players on an average hour this week
7-day peak5
the fullest it got this week
48-hour peak4
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps192
average over 48 hours; 60 or more is smooth
Standingtop 20%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
0123407:0016:0001:0011:0020:0005:00Wiped Tue 27 Oct, 22:55 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
05010015020007:0016:0001:0011:0020:0005:00Wiped Tue 27 Oct, 22:55 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 5 November, 19:00 UTCin 8d 12h The force wipe · high confidence

usual gap3.4 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  1. 8d 12hThu 5 Nov, 19:00 UTCFW
  2. 13d 16hTue 10 Nov, 22:55 UTC
  3. 27d 16hTue 24 Nov, 22:55 UTC
  4. 36d 12hThu 3 Dec, 19:00 UTCFW
  5. 41d 16hTue 8 Dec, 22:55 UTC

The first 48 hours of its last wipes

Sun 18 OctWed 14 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 22:55 UTC7h ago – – running 3
Sun 18 Oct, 12:14 UTC9d ago 2 halved by day 5 9.4 days 0
Wed 14 Oct, 22:19 UTC13d ago 3 halved by day 1 3.6 days 0
Thu 8 Oct, 18:48 UTC19d ago 3 held half 6.1 days 2
Tue 6 Oct, 22:30 UTC21d ago 3 – 1.8 days 0
Sat 3 Oct, 19:27 UTC24d ago 1 held half 3.1 days 1
Thu 1 Oct, 17:57 UTC FW26d ago 3 held half 2.1 days 2
Wed 30 Sep, 20:18 UTC27d ago 3 – 0.9 days 3
Fri 18 Sep, 09:06 UTC39d ago 3 halved by day 1 12.5 days 2
Mon 14 Sep, 18:17 UTC43d ago 3 halved by day 1 3.6 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is CRYMAP_TEST online, and how reliable is it?

Right now CRYMAP_TEST is online. The reported uptime puts the last restart at roughly 6 hours ago. 126 of 168 hours were up over the last 7 full days, 75% of the time. Rust Player Stats logged it for the first time on 13 September 2026.

Does CRYMAP_TEST run smoothly?

Averaging 192 server fps across the last 48 hours, it held a floor of 183. Up to 30,648 entities sat in the world, buildings and deployables included. The memory ceiling was 2,515 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is CRYMAP_TEST on?

On Linux, CRYMAP_TEST runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is CRYMAP_TEST located?

There is no region published on CRYMAP_TEST. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 78.24.41.96:28025.

Lists and filters

What do the server tags on CRYMAP_TEST mean?

The game's server browser reads these tags from CRYMAP_TEST: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^b (Biweekly): The cycle is two weeks per wipe; ^v (Vanilla): The game as shipped by Facepunch, with rates, kits and rules untouched; ^c (Creative): No gathering needed: build what you like in the sandbox; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): The plugin framework is Carbon. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include CRYMAP_TEST?

The Rust Player Stats lists that include CRYMAP_TEST are: Modded Rust servers, live, Build and creative servers, live and Rust creative servers, live. Under the server list's filters it appears in: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Map and rules

Which map is running on CRYMAP_TEST?

Size 2,500, seed 1337: that is the procedural map CRYMAP_TEST runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map. Its map is called Custom Map.

What are the rules and settings on CRYMAP_TEST?

No gather rate appears in the name of CRYMAP_TEST. The cap is 8 players per group, the game's default. building in a sandbox, no gathering: that is the build & creative game mode. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Carbon. Vanilla is its own label: the game as shipped by Facepunch, with rates, kits and rules untouched. Anti-cheat is on: VAC.

Live counts

How full is CRYMAP_TEST right now?

0 of 20 slots are filled on CRYMAP_TEST right now. The seven-day average sits at 1 players; the peak reached 5. The busiest stretch of the last 48 hours came at 16:00 UTC, averaging 3 players.

Where does CRYMAP_TEST sit in the rankings?

The last seven days put CRYMAP_TEST at #4,463 on player hours: top 20% of all ranked servers.

Wipe days

What is the wipe schedule on CRYMAP_TEST?

The prediction follows its tag, because too few of CRYMAP_TEST's wipes are on record to confirm its schedule. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. 7 hours ago is when its current world was made. Its tags carry an every-two-weeks wipe schedule.

What does wipe day look like on CRYMAP_TEST?

At their busiest, its recent wipes drew 3 players on average. The crowd reached its peak 25 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 3, it had fallen below half when it didn't hold.

Connect

How do I join CRYMAP_TEST?

In the Rust console (F1) type client.connect 78.24.41.96:28025. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^b,^v,^c,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp20
Max players Slot count: 20.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Wipe schedule

^b
Biweekly The cycle is two weeks per wipe.

Difficulty

^v
Vanilla The game as shipped by Facepunch, with rates, kits and rules untouched.

Gameplay

^c
Creative No gathering needed: build what you like in the sandbox.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.