Rust Player Stats
Live UTC 33,506 playing

Online 78.29.13.139:28015 checked 12m ago

Vanilla PvE, but...

biweekly wipes moddedoxidepve
Players now0
Slots13
Full0%
7-day average1peak 7
Rank#2,997top 13%
Last wipe13d agobiweekly schedule
Next wipe12hThu 29 Oct, 16:45 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 13 slots
Players now0
0% of the slots taken
7-day average1
players on an average hour this week
7-day peak7
the fullest it got this week
48-hour peak6
the busiest hour of the last two days
On the list40 of 48 hours
hours it answered in the last two days
Server fps115
average over 48 hours; 60 or more is smooth
Standingtop 13%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0246805:0013:0021:0004:0017:0002:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020005:0013:0021:0004:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 29 October, 16:45 UTCin 12h Its biweekly schedule tag · low confidence

usual gap12 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. 12hThu 29 Oct, 16:45 UTC
  2. 7d 14hThu 5 Nov, 19:00 UTCFW
  3. 14d 12hThu 12 Nov, 16:45 UTC
  4. 28d 12hThu 26 Nov, 16:45 UTC
  5. 35d 14hThu 3 Dec, 19:00 UTCFW
  6. 42d 12hThu 10 Dec, 16:45 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctMon 21 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 47 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:45 UTC13d ago 11 – running 0
Thu 1 Oct, 17:48 UTC FW27d ago 9+1 queue halved by day 4 14 days 0
Mon 21 Sep, 17:51 UTC37d ago 10 halved by day 3 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Vanilla PvE, but... online, and how reliable is it?

Online now, Vanilla PvE, but... is up. The reported uptime puts the last restart at roughly 10 hours ago. The last 7 full days put it at 162 of 168 hours up, 96% uptime. Rust Player Stats logged it for the first time on 21 September 2026.

Does Vanilla PvE, but... run smoothly?

115 server fps on average over 48 hours, and never under 79. Up to 137,863 entities sat in the world, buildings and deployables included. 4,196 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is Vanilla PvE, but... on?

Rust network protocol 2635 and build 168909 on Windows: that is the setup at Vanilla PvE, but.... Steam updates your game for you, but the protocol has to match to join.

Where is Vanilla PvE, but... located?

Nothing on Vanilla PvE, but... states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 78.29.13.139:28015.

Tags

What do the server tags on Vanilla PvE, but... mean?

gmvanilla (Game mode): The mode is vanilla survival; mp13 (Max players): It holds 13 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): No player fights: the world is the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags Vanilla PvE, but... publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Vanilla PvE, but...?

You will find Vanilla PvE, but... on the following Rust Player Stats lists: Modded Rust servers, live and Best Rust PvE servers (2026). Searching the server list with these filters returns it: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Map and rules

Which map is running on Vanilla PvE, but...?

Size 4,500, seed 27051999: that is the procedural map Vanilla PvE, but... runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on Vanilla PvE, but...?

Nothing in the name of Vanilla PvE, but... states a gather rate. The cap is 8 players per group, the game's default. pve, no player-versus-player fighting. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. Anti-cheat is on: VAC.

Live counts

What is the population on Vanilla PvE, but... at the moment?

The board shows Vanilla PvE, but... at 0 players, with 13 slots in total. The seven-day average sits at 1 players; the peak reached 7. It drew its biggest crowd of the last 48 hours at 16:00 UTC: 5 players on average.

Where does Vanilla PvE, but... sit in the rankings?

Ranked #2,997 on seven-day player hours, Vanilla PvE, but... is in the top 13% of all ranked servers.

Wipe timing

What is the wipe schedule on Vanilla PvE, but...?

With so few of Vanilla PvE, but...'s wipes logged, its tag is what the prediction goes on, not a confirmed schedule. On Thursday 29 October at 16:45 UTC, its next wipe is due. 13 days 11 hours ago, its current world was made. The wipe schedule in its tags is every two weeks.

What does wipe day look like on Vanilla PvE, but...?

The average busiest point of its recent wipes was 10 players. 47 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. It fell below half by day 3.5 when it didn't hold.

Joining the server

How do I join Vanilla PvE, but...?

Console route: F1 in Rust, then client.connect 78.29.13.139:28015. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://discord.com/invite/khgSbbBgEW.

GlossaryServer tags

what each one means

Published as mp13,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp13
Max players It holds 13 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE No player fights: the world is the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.