Rust Player Stats
Live UTC 47,661 playing

Online 78.47.161.198:28015 checked 14m ago

Staging Dev Server

moddedcarbon
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,349top 69%
No wipesresets56 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list32 of 48 hours
hours it answered in the last two days
Server fps254
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123413:0019:0001:0009:0016:0023:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040013:0019:0001:0009:0016:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

ResultsWorld resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 23:27 UTC56m ago – – – 0
Wed 28 Oct, 22:27 UTC1h ago – – – 0
Wed 28 Oct, 21:27 UTC2h ago – – – 0
Wed 28 Oct, 20:27 UTC3h ago – – – 0
Wed 28 Oct, 19:27 UTC4h ago – – – 0
Wed 28 Oct, 16:57 UTC7h ago – – – 0
Wed 28 Oct, 15:57 UTC8h ago – – – 0
Wed 28 Oct, 13:57 UTC10h ago – – – 0
Wed 28 Oct, 12:57 UTC11h ago – – – 0
Wed 28 Oct, 11:57 UTC12h ago – – – 0
Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Staging Dev Server online, and how reliable is it?

The lights are on at Staging Dev Server: online as you read this. The reported uptime puts the last restart at roughly 30 minutes ago. The last 7 full days put it at 32 of 168 hours up, 19% uptime. Rust Player Stats logged it for the first time on 21 October 2026.

Does Staging Dev Server run smoothly?

254 server fps on average over 48 hours, and never under 251. Its entity count reached 45,000: buildings, deployables and the rest of the world. 1,518 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Staging Dev Server on?

Rust network protocol 2635 and build 169596 on Linux: that is the setup at Staging Dev Server. Steam updates your game for you, but the protocol has to match to join.

Where is Staging Dev Server located?

Nothing on Staging Dev Server states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 78.47.161.198:28015.

Tags

What do the server tags on Staging Dev Server mean?

Tags published by Staging Dev Server and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs169596 (Build): Build number: 169596; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): The plugin framework is Carbon. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Staging Dev Server?

You will find Staging Dev Server on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

Which map is running on Staging Dev Server?

Staging Dev Server runs a game-generated procedural map: size 3,000, seed 12345. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on Staging Dev Server?

No gather rate appears in the name of Staging Dev Server. Groups top out at 8 players, the default for the game. survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Carbon. Anti-cheat is on: VAC.

Player counts

What is the population on Staging Dev Server at the moment?

Out of 50 slots, 0 are taken on Staging Dev Server at this moment. The seven-day average for this server is 0 players.

Where does Staging Dev Server sit in the rankings?

Ranked #15,349 on seven-day player hours, Staging Dev Server is in the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on Staging Dev Server?

None of the resets on Staging Dev Server count as a wipe, and with a fresh world every few hours, it keeps no wipe schedule.

Joining the server

How do I join Staging Dev Server?

Console route: F1 in Rust, then client.connect 78.47.161.198:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169596,ts8,^z,^y

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp50
Max players The cap is 50 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs169596
Build Build number: 169596.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.