Rust Player Stats
Live UTC 62,070 playing

Online 79.137.98.9:28015 checked 6m ago

[EU] Facepunch Staging

official monthly wipes vanilla
Players now9
Slots350
Full3%
7-day average4peak 12
Rank#1,489top 7%
Last wipe34d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 350 slots
Players now9
3% of the slots taken
7-day average4
players on an average hour this week
7-day peak12
the fullest it got this week
48-hour peak10
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps192
average over 48 hours; 60 or more is smooth
Standingtop 7%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
02.557.51023:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 20h The force wipe · high confidence

usual gap13.8 daysbetween real wipes
wipe-day peak38players, last three wipes
crowd held0%else halves by day 8

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 11 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 07:27 UTC20d ago 23 – running 5
Thu 24 Sep, 11:45 UTC34d ago 54 halved by day 8 13.8 days 11

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is [EU] Facepunch Staging online, and how reliable is it?

Online now, [EU] Facepunch Staging is up. Going by the uptime it reports, the last restart came about 10 hours ago. 100% of the time over the last 7 full days, which is 168 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does [EU] Facepunch Staging run smoothly?

The last 48 hours average out at 192 server fps; it never dropped below 178. Up to 115,000 entities sat in the world, buildings and deployables included. The memory ceiling was 4,138 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is [EU] Facepunch Staging on?

Windows carries Rust network protocol 2635 and build 169488 at [EU] Facepunch Staging. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is [EU] Facepunch Staging located?

Nothing in the tags places [EU] Facepunch Staging, but its name points to Europe. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 79.137.98.9:28015.

Server tags

What do the server tags on [EU] Facepunch Staging mean?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The standard Rust survival rules apply here; mp350 (Max players): The cap is 350 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs169488 (Build): The game build here is 169488; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^m (Monthly): The wipe comes once a month, with the force wipe from Facepunch; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; ^t (Tutorial on): The tutorial from Facepunch is open to new players; sc2 (Custom tag): You won't find it among Rust's standard tags: the owner or a plugin set it are the tags [EU] Facepunch Staging publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Who runs [EU] Facepunch Staging?

A single operator most likely stands behind [EU] Facepunch Staging and the 124 other servers we track with the same playrust.com hostname.

Which Rust Player Stats lists and filters include [EU] Facepunch Staging?

You will find [EU] Facepunch Staging on the following Rust Player Stats lists: EU Rust servers, live, Official Rust servers, ranked live, Rust tutorial servers and Vanilla Rust servers. Searching the server list with these filters returns it: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Rules and settings

Which map is running on [EU] Facepunch Staging?

Size 4,300, seed 1641015675: that is the procedural map [EU] Facepunch Staging runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on [EU] Facepunch Staging?

Nothing in the name of [EU] Facepunch Staging states a gather rate. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The in-game Official tab is where it is listed. Vanilla is its own label: facepunch's game unaltered: no rates, kits or rules are changed. VAC is on, so Valve's anti-cheat is watching.

Player counts

What is the population on [EU] Facepunch Staging at the moment?

The board shows [EU] Facepunch Staging at 9 players, with 350 slots in total. Averaged across seven days: 4 players. The high point: 12. The busiest stretch of the last 48 hours came at 19:00 UTC, averaging 9 players.

Where does [EU] Facepunch Staging sit in the rankings?

Ranked #1,489 on seven-day player hours, [EU] Facepunch Staging is in the top 7% of all ranked servers.

Wipe schedule

What is the wipe schedule on [EU] Facepunch Staging?

The force wipe is the only wipe for [EU] Facepunch Staging, once a month. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. 34 days 10 hours ago is when its current world was made. A monthly wipe schedule is published in its tags.

What does wipe day look like on [EU] Facepunch Staging?

The average busiest point of its recent wipes was 38 players. 11 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 8, it had fallen below half when it didn't hold.

Connect

How do I join [EU] Facepunch Staging?

Press F1 in Rust, bring up the console and enter client.connect 79.137.98.9:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs169488,sc2,ts8

On Rust Player Stats

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp350
Max players The cap is 350 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs169488
Build The game build here is 169488.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe comes once a month, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Facepunch's game unaltered: no rates, kits or rules are changed.

Gameplay

^t
Tutorial on The tutorial from Facepunch is open to new players.

Other

sc2
Custom tag You won't find it among Rust's standard tags: the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.