Rust Player Stats
Live UTC 95,622 playing

Offline 80.0.186.84:28015 checked 1d ago

<oddball

moddedoxidepve
Players now1
Slots10
Full10%
7-day average1peak 1
Rank#7,833top 35%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now1
10% of the slots taken
7-day average1
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list5 of 48 hours
hours it answered in the last two days
Server fps101
average over 48 hours; 60 or more is smooth
Standingtop 35%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75118:0019:0020:0021:0022:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020018:0019:0020:0021:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct13 Oct17 Oct20 Oct24 Oct27 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:27 UTC2d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is <oddball online, and how reliable is it?

<oddball sits offline; 42 hours ago is when it was last seen. About 6 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 15 of 168 hours up, 9% uptime. The first record Rust Player Stats has of it is 10 October 2026.

Does <oddball run smoothly?

Averaging 101 server fps across the last 48 hours, it held a floor of 92. Up to 120,494 entities sat in the world, buildings and deployables included. Memory use reached 3,521 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is <oddball on?

Windows carries Rust network protocol 2635 and build 168909 at <oddball. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is <oddball located?

There is no region published on <oddball. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 80.0.186.84:28015 is the address.

Lists and filters

What do the server tags on <oddball mean?

gmrust (Game mode): Rust survival as standard; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^p (PvE): No player fights: the world is the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags <oddball publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include <oddball?

These Rust Player Stats lists take <oddball: Modded Rust servers, live and Best Rust PvE servers (2026). These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules and settings

Which map is running on <oddball?

The procedural map on <oddball is size 4,500, generated by the game from seed 465223350. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on <oddball?

No gather rate appears in the name of <oddball. Up to 8 players to a group, which is the default. It plays as pve, other players are not fought. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is <oddball right now?

Down at the moment, <oddball was last seen 42 hours ago. The seven-day average sits at 1 players; the peak reached 1. It drew its biggest crowd of the last 48 hours at 18:00 UTC: 1 players on average.

Where does <oddball sit in the rankings?

Ranked #7,833 on seven-day player hours, <oddball is in the top 35% of all ranked servers.

Wipe days

What is the wipe schedule on <oddball?

The rhythm of <oddball's wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 2 days 2 hours ago, its current world was made.

What does wipe day look like on <oddball?

1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe.

Joining the server

How do I join <oddball?

Console route: F1 in Rust, then client.connect 80.0.186.84:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp10
Max players It holds 10 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player fights: the world is the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.