Online 82.145.53.15:28017 checked 6m ago
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
By the numbersMatch stats
against its 101 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
from its schedule tagNext wipeFriday 30 October, 14:33 UTCin 1d 8h Its weekly schedule tag · low confidence
Coming wipes
- 1d 8hFri 30 Oct, 14:33 UTC
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 8d 8hFri 6 Nov, 14:33 UTC
- 15d 8hFri 13 Nov, 14:33 UTC
- 22d 8hFri 20 Nov, 14:33 UTC
- 29d 8hFri 27 Nov, 14:33 UTC
- 35d 13hThu 3 Dec, 19:00 UTCFW
- 36d 8hFri 4 Dec, 14:33 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:33 UTC5d ago | 1 | – | running | 1 |
| Fri 16 Oct, 13:42 UTC12d ago | 1 | held half | 7 days | 0 |
| Thu 1 Oct, 17:58 UTC FW27d ago | 5 | halved by day 3 | 14.8 days | 1 |
| Fri 18 Sep, 17:29 UTC40d ago | 4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online, and how reliable is it?
Online now, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is up. Going by the uptime it reports, the last restart came about 5 hours ago. 95% of the time over the last 7 full days, which is 160 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.
Does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run smoothly?
122 server fps on average over 48 hours, and never under 7. Buildings, deployables and everything else in the world pushed the entity count to 152,001. Memory use reached 4,336 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] located?
There is no region published on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 82.145.53.15:28017 is the address.
Server tags
What do the server tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] mean?
Tags published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] and picked up by the in-game browser: gmvanilla (Game mode): Survival, vanilla style; mp101 (Max players): Slot count: 101; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^w (Weekly): A wipe every week; ^r (Roleplay): It's a roleplay server; ^p (PvE): Players don't fight each other here; the world does the killing; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The Rust Player Stats lists that include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] are: 2x Rust servers, Modded Rust servers, live, Best Rust PvE servers (2026), Rust roleplay servers, live and Rust servers with zombies. Under the server list's filters it appears in: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Rules and settings
Which map is running on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Size 5,000, seed 1939580793: that is the procedural map RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page. Its map is called hellfires_tv.
What are the rules and settings on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The name says it: 2x gather on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Groups top out at 8 players, the default for the game. roleplay, roleplay rules, towns and jobs. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is on: VAC.
Live counts
How full is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] right now?
The board shows RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at 0 players, with 101 slots in total. Averaged across seven days: 0 players. The high point: 1. It drew its biggest crowd of the last 48 hours at 18:00 UTC: 1 players on average.
Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sit in the rankings?
Player hours over seven days place RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at #6,376, among the top 29% of ranked servers.
Wipe schedule
What is the wipe schedule on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The prediction follows its tag, because too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes are on record to confirm its schedule. On Friday 30 October at 14:33 UTC, its next wipe is due. 5 days 15 hours ago, its current world was made. A weekly wipe schedule is published in its tags.
What does wipe day look like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
At their busiest, its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 33% of its recent wipes. It fell below half by day 3 when it didn't hold.
How to join
How do I join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Console route: F1 in Rust, then client.connect 82.145.53.15:28017. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8
Game
gmvanilla
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
