Rust Player Stats
Live UTC 83,132 playing

Online 85.12.211.252:28015 checked 13m ago

LOST RUST PVE

biweekly wipes moddedoxidepve
Players now9
Slots100
Full9%
7-day average4peak 12
Rank#1,566top 7%
Last wipe12d agobiweekly schedule
Next wipe1d 1hThu 29 Oct, 16:24 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now9
9% of the slots taken
7-day average4
players on an average hour this week
7-day peak12
the fullest it got this week
48-hour peak12
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps56
average over 48 hours; 60 or more is smooth
Standingtop 7%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0510152016:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

FitnessServer performance

02040608016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 29 October, 16:24 UTCin 1d 1h Its biweekly schedule tag · low confidence

usual gap12.3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak14players, last three wipes
crowd held0%else halves by day 10.5

Coming wipes

  1. 1d 1hThu 29 Oct, 16:24 UTC
  2. 8d 3hThu 5 Nov, 19:00 UTCFW
  3. 15d 1hThu 12 Nov, 16:24 UTC
  4. 29d 1hThu 26 Nov, 16:24 UTC
  5. 36d 3hThu 3 Dec, 19:00 UTCFW
  6. 43d 1hThu 10 Dec, 16:24 UTC

The first 48 hours of its last wipes

Thu 15 OctSat 3 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 21 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:24 UTC12d ago 11 – running 3
Sat 3 Oct, 08:45 UTC25d ago 15 halved by day 10 12.3 days 5
Thu 1 Oct, 18:25 UTC FW26d ago 15 – 1.6 days 3
Thu 17 Sep, 16:23 UTC40d ago 12 halved by day 11 14.1 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is LOST RUST PVE online, and how reliable is it?

Right now LOST RUST PVE is online. The reported uptime puts the last restart at roughly 12 hours ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. Rust Player Stats logged it for the first time on 13 September 2026.

Does LOST RUST PVE run smoothly?

Averaging 56 server fps across the last 48 hours, it held a floor of 30. Buildings, deployables and everything else in the world pushed the entity count to 142,988. Memory use reached 4,047 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is LOST RUST PVE on?

On Linux, LOST RUST PVE runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is LOST RUST PVE located?

No region is published by LOST RUST PVE. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 85.12.211.252:28015.

Tags

What do the server tags on LOST RUST PVE mean?

gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The cap is 100 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^b (Biweekly): The cycle is two weeks per wipe; ^p (PvE): No player fights: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags LOST RUST PVE publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include LOST RUST PVE?

The Rust Player Stats lists that include LOST RUST PVE are: Modded Rust servers, live and Best Rust PvE servers (2026). Searching the server list with these filters returns it: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Map and rules

Which map is running on LOST RUST PVE?

LOST RUST PVE runs a game-generated procedural map: size 4,250, seed 630951396. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on LOST RUST PVE?

Nothing in the name of LOST RUST PVE states a gather rate. Groups top out at 8 players, the default for the game. It plays as pve, no player-versus-player fighting. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on LOST RUST PVE at the moment?

9 of 100 slots are filled on LOST RUST PVE right now. Seven days back gives an average of 4 players and a peak of 12. The busiest stretch of the last 48 hours came at 14:00 UTC, averaging 11 players.

Where does LOST RUST PVE sit in the rankings?

Ranked #1,566 on seven-day player hours, LOST RUST PVE is in the top 7% of all ranked servers.

Wipe schedule

What is the wipe schedule on LOST RUST PVE?

With so few of LOST RUST PVE's wipes logged, its tag is what the prediction goes on, not a confirmed schedule. Due on Thursday 29 October at 16:24 UTC is its next wipe. 12 days 22 hours ago is when its current world was made. Its tags carry an every-two-weeks wipe schedule.

What does wipe day look like on LOST RUST PVE?

At their busiest, its recent wipes drew 14 players on average. The crowd reached its peak 21 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. It fell below half by day 10.5 when it didn't hold.

Joining the server

How do I join LOST RUST PVE?

Console route: F1 in Rust, then client.connect 85.12.211.252:28015. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://lostrust.online/.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players The cap is 100 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly The cycle is two weeks per wipe.

Gameplay

^p
PvE No player fights: the world is the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.