Rust Player Stats
Live UTC 32,896 playing

Offline 85.14.194.1:28015 checked 11h ago

Gamed!de

Players now1
Slots8
Full12%
7-day average0peak 1
Rank#7,827top 35%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 8 slots
Players now1
12% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list37 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 35%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75105:0012:0019:0003:0010:0017:00

Hourly average and peak, UTC.

FitnessServer performance

01020304005:0012:0019:0003:0010:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.4 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 18 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 19:12 UTC10d ago 1 – running 0
Sun 18 Oct, 10:12 UTC10d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Gamed!de online, and how reliable is it?

Down at the moment, Gamed!de was last seen 11 hours ago. The reported uptime puts the last restart at roughly 2 minutes ago. 84 of 168 hours were up over the last 7 full days, 50% of the time. On 17 October 2026, Rust Player Stats saw it for the first time.

Does Gamed!de run smoothly?

30 server fps on average over 48 hours, and never under 26. Up to 31,513 entities sat in the world, buildings and deployables included. The memory ceiling was 1,985 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is Gamed!de on?

On Linux, Gamed!de runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.

Where is Gamed!de located?

There is no region published on Gamed!de. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 85.14.194.1:28015 is the address.

Server tags

What do the server tags on Gamed!de mean?

gmrust (Game mode): Survival, standard Rust style; mp8 (Max players): It holds 8 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set are the tags Gamed!de publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Gamed!de?

These Rust Player Stats lists take Gamed!de: Community servers, ranked live. Searching the server list with these filters returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

Which map is running on Gamed!de?

The procedural map on Gamed!de is size 2,500, generated by the game from seed 6738. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on Gamed!de?

No gather rate appears in the name of Gamed!de. Groups top out at 8 players, the default for the game. gather, build, raid: the standard game: that is the survival game mode. You can fight and raid other players here. You will find it listed as Community. VAC is on, so Valve's anti-cheat is watching.

Player counts

What is the population on Gamed!de at the moment?

The board shows Gamed!de offline, last seen 11 hours ago. Seven days back gives an average of 0 players and a peak of 1. Peak traffic in the last 48 hours landed at 17:00 UTC, averaging 1 players.

Where does Gamed!de sit in the rankings?

The last seven days put Gamed!de at #7,827 on player hours: top 35% of all ranked servers.

Wipe schedule

What is the wipe schedule on Gamed!de?

To tell its rhythm, more of Gamed!de's wipes need to be on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 10 days 6 hours ago, its current world was made.

What does wipe day look like on Gamed!de?

The average busiest point of its recent wipes was 1 players. The crowd reached its peak 1 hours after the latest wipe.

Joining the server

How do I join Gamed!de?

In the Rust console (F1) type client.connect 85.14.194.1:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp8
Max players It holds 8 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.