Rust Player Stats
Live UTC 61,775 playing

Online 85.14.206.27:23400 checked 10m ago

4Netplayers Rust Server

Players now0
Slots16
Full0%
7-day average0peak –
Rank#15,323top 69%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 16 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

FitnessServer performance

01020304012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 10:11 UTC14d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is 4Netplayers Rust Server online, and how reliable is it?

The lights are on at 4Netplayers Rust Server: online as you read this. About 4 days 2 hours ago is when it restarted, judging by its reported uptime. 167 of 168 hours were up over the last 7 full days, 99% of the time. The first record Rust Player Stats has of it is 13 September 2026.

Does 4Netplayers Rust Server run smoothly?

30 server fps on average over 48 hours, and never under 30. Up to 99,315 entities sat in the world, buildings and deployables included. The memory ceiling was 3,053 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is 4Netplayers Rust Server on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at 4Netplayers Rust Server. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is 4Netplayers Rust Server located?

No region is published by 4Netplayers Rust Server. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 85.14.206.27:23400 is the address.

Lists and filters

What do the server tags on 4Netplayers Rust Server mean?

Tags published by 4Netplayers Rust Server and picked up by the in-game browser: gmvanilla (Game mode): The mode is vanilla survival; mp16 (Max players): It holds 16 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include 4Netplayers Rust Server?

The Rust Player Stats lists that include 4Netplayers Rust Server are: Community servers, ranked live. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

Which map is running on 4Netplayers Rust Server?

Size 4,000, seed 2147483647: that is the procedural map 4Netplayers Rust Server runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on 4Netplayers Rust Server?

No gather rate appears in the name of 4Netplayers Rust Server. The cap is 8 players per group, the game's default. gather, build, raid: the standard game: that is the survival game mode. Fighting and raiding between players is allowed. You will find it listed as Community. Anti-cheat is on: VAC.

Player counts

What is the population on 4Netplayers Rust Server at the moment?

Out of 16 slots, 0 are taken on 4Netplayers Rust Server at this moment. The seven-day average for this server is 0 players.

Where does 4Netplayers Rust Server sit in the rankings?

Ranked #15,323 on seven-day player hours, 4Netplayers Rust Server is in the top 69% of all ranked servers.

Wipe schedule

What is the wipe schedule on 4Netplayers Rust Server?

The rhythm of 4Netplayers Rust Server's wipes cannot be told yet, because not enough are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 14 days 1 hours ago is when its current world was made.

What does wipe day look like on 4Netplayers Rust Server?

The average busiest point of its recent wipes was 0 players. The crowd reached its peak 0 hours after the latest wipe.

How to join

How do I join 4Netplayers Rust Server?

In the Rust console (F1) type client.connect 85.14.206.27:23400. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp16
Max players It holds 16 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.