Rust Player Stats
Live UTC 102,471 playing

Offline 85.190.160.9:10500 checked 19h ago

>>TGC<<

Players now1
Slots20
Full5%
7-day average1peak 2
Rank#6,156top 28%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 20 slots
Players now1
5% of the slots taken
7-day average1
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list5 of 48 hours
hours it answered in the last two days
Server fps32
average over 48 hours; 60 or more is smooth
Standingtop 28%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5221:0022:0020:0021:0022:00

Hourly average and peak, UTC.

FitnessServer performance

01020304021:0022:0020:0021:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is >>TGC<< online, and how reliable is it?

Down at the moment, >>TGC<< was last seen 19 hours ago. About 1 hours ago is when it restarted, judging by its reported uptime. 12% of the time over the last 7 full days, which is 20 of 168 hours up. Rust Player Stats logged it for the first time on 14 October 2026.

Does >>TGC<< run smoothly?

The last 48 hours average out at 32 server fps; it never dropped below 30. Its entity count reached 65,251: buildings, deployables and the rest of the world. Memory use reached 1,379 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is >>TGC<< on?

Windows carries Rust network protocol 2635 and build 168909 at >>TGC<<. Steam updates your game for you, but the protocol has to match to join.

Where is >>TGC<< located?

Nothing on >>TGC<< states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 85.190.160.9:10500.

Tags

What do the server tags on >>TGC<< mean?

Tags published by >>TGC<< and picked up by the in-game browser: gmvanilla (Game mode): Survival, vanilla style; mp20 (Max players): The cap is 20 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include >>TGC<<?

You will find >>TGC<< on the following Rust Player Stats lists: Community servers, ranked live. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

Which map is running on >>TGC<<?

>>TGC<< runs a game-generated procedural map: size 3,500, seed 6738. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on >>TGC<<?

The name of >>TGC<< does not say what the gather rate is. Groups top out at 8 players, the default for the game. survival, gather, build, raid: the standard game. You can fight and raid other players here. You will find it listed as Community. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is >>TGC<< right now?

Down at the moment, >>TGC<< was last seen 19 hours ago. The seven-day average sits at 1 players; the peak reached 2. Peak traffic in the last 48 hours landed at 21:00 UTC, averaging 2 players.

Where does >>TGC<< sit in the rankings?

Player hours over seven days place >>TGC<< at #6,156, among the top 28% of ranked servers.

Wipe timing

What is the wipe schedule on >>TGC<<?

To tell its rhythm, more of >>TGC<<'s wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days ago.

Connect

How do I join >>TGC<<?

Press F1 in Rust, bring up the console and enter client.connect 85.190.160.9:10500. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp20
Max players The cap is 20 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.