Rust Player Stats
Live UTC 34,139 playing

Online EU 85.233.150.44:35010 checked 8m ago

Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]

10x biweekly wipes moddedoxide
Players now0
Slots100
Full0%
7-day average0peak 2
Rank#5,433top 24% · #1789 in EU
Last wipe4d agobiweekly schedule
Next wipe2d 11hFri 30 Oct, 15:32 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps57
average over 48 hours; 60 or more is smooth
Standingtop 24%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5205:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

FitnessServer performance

02040608005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 24% of all ranked servers, top 61% in EU. Ranked on player hours over the last seven days.

FixturesWipe schedule

a steady gap

Next wipeFriday 30 October, 15:32 UTCin 2d 11h Every 7 days 4 hours · medium confidence

usual gap7.3 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. 2d 11hFri 30 Oct, 15:32 UTC
  2. 8d 14hThu 5 Nov, 19:00 UTCFW
  3. 9d 14hFri 6 Nov, 19:17 UTC
  4. 16d 18hFri 13 Nov, 23:02 UTC
  5. 23d 22hSat 21 Nov, 02:48 UTC
  6. 31d 2hSat 28 Nov, 06:33 UTC
  7. 36d 14hThu 3 Dec, 19:00 UTCFW
  8. 38d 5hSat 5 Dec, 10:18 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 11:46 UTC4d ago 2 – running 0
Fri 16 Oct, 08:01 UTC11d ago 4 halved by day 3 7.2 days 0
Thu 8 Oct, 16:07 UTC19d ago 4 halved by day 5 7.7 days 0
Fri 2 Oct, 12:56 UTC25d ago 5 halved by day 4 6.1 days 0
Fri 25 Sep, 03:33 UTC33d ago 3 halved by day 1 7.4 days 0
Thu 17 Sep, 19:33 UTC40d ago 3 halved by day 4 7.3 days 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] online, and how reliable is it?

Online now, Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] is up. The reported uptime puts the last restart at roughly 26 hours ago. 100% of the time over the last 7 full days, which is 168 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] run smoothly?

Averaging 57 server fps across the last 48 hours, it held a floor of 24. Buildings, deployables and everything else in the world pushed the entity count to 82,608. The memory ceiling was 3,251 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] on?

On Linux, Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] located?

The EU tag on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] puts it in Europe. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 85.233.150.44:35010 is the address.

Tags

What do the server tags on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] mean?

The game's server browser reads these tags from Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]: gmrust (Game mode): The standard Rust survival rules apply here; mp100 (Max players): Slot count: 100; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is its category: plugins or settings change how it plays; EU (Europe): In the server browser it sits under Europe. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

You will find Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] on the following Rust Player Stats lists: 10x Rust servers, live, EU Rust servers, live and Modded Rust servers, live. Under the server list's filters it appears in: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 10x.

Server rules

Which map is running on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

Size 3,700, seed 2090362659: that is the procedural map Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

Gather rate for Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] is 10x, straight from its name. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. Anti-cheat is on: VAC.

Player counts

How full is Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] right now?

Out of 100 slots, 0 are taken on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] at this moment. Averaged across seven days: 0 players. The high point: 2. Peak traffic in the last 48 hours landed at 06:00 UTC, averaging 2 players.

Where does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] sit in the rankings?

Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] sits at #5,433 for player hours in the past seven days — #1,789 in Europe and inside the top 24% of every ranked server.

Wipe timing

What is the wipe schedule on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

About every 7.3 days is how often Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] has wiped lately. Friday 30 October at 15:32 UTC is when its next wipe is due. The world it runs now was made 4 days 16 hours ago. Its tags carry an every-two-weeks wipe schedule.

What does wipe day look like on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

3 players on average is what its recent wipes drew at their busiest. 8 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 4 when it didn't hold.

Joining the server

How do I join Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

Console route: F1 in Rust, then client.connect 85.233.150.44:35010. Or use Launch Rust here, which opens Rust through Steam and connects you. http://cloudrust.ru/ is where its website lives.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp100
Max players Slot count: 100.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is its category: plugins or settings change how it plays.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.