Rust Player Stats
Live UTC 78,653 playing

Offline EU 87.117.33.33:28015 checked 11h ago

TEAM PROJECT

weekly wipes vanillamoddedoxide
Players now0
Slots150
Full0%
7-day average0peak 1
Rank#13,808top 62% · #2420 in EU
Last wipe6d agoweekly schedule
Next wipe19hFri 30 Oct, 18:11 UTC
Launch Rust and join

By the numbersMatch stats

against its 150 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list5 of 48 hours
hours it answered in the last two days
Standingtop 62%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75107:0008:0009:0010:0011:00

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeFriday 30 October, 18:11 UTCin 19h Its weekly schedule tag · low confidence

usual gap9.1 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  1. 19hFri 30 Oct, 18:11 UTC
  2. 6d 20hThu 5 Nov, 19:00 UTCFW
  3. 7d 19hFri 6 Nov, 18:11 UTC
  4. 14d 19hFri 13 Nov, 18:11 UTC
  5. 21d 19hFri 20 Nov, 18:11 UTC
  6. 28d 19hFri 27 Nov, 18:11 UTC
  7. 34d 20hThu 3 Dec, 19:00 UTCFW
  8. 35d 19hFri 4 Dec, 18:11 UTC

The first 48 hours of its last wipes

Fri 23 OctWed 14 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:11 UTC6d ago 1 – running 0
Wed 14 Oct, 16:46 UTC15d ago 1 held half 9.1 days 1
Sun 4 Oct, 16:50 UTC25d ago 0 – 10 days 1
Tue 22 Sep, 18:39 UTC37d ago 1 halved by day 3 11.9 days 0
Sun 20 Sep, 08:43 UTC39d ago 0 – 2.4 days 1
Sun 13 Sep, 19:56 UTC46d ago 0 – 6.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is TEAM PROJECT online, and how reliable is it?

TEAM PROJECT sits offline; 11 hours ago is when it was last seen. 1 of 168 hours were up over the last 7 full days, 1% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.

Which Rust version is TEAM PROJECT on?

On Linux, TEAM PROJECT runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.

Where is TEAM PROJECT located?

The EU tag on TEAM PROJECT puts it in Europe. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 87.117.33.33:28015.

Lists and filters

What do the server tags on TEAM PROJECT mean?

Tags published by TEAM PROJECT and picked up by the in-game browser: gmvanilla (Game mode): Survival, vanilla style; mp150 (Max players): The cap is 150 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; ^i (Battlefield): High rates and kits make for fast PvP; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; EU (Europe): Europe is where the browser lists it. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include TEAM PROJECT?

You will find TEAM PROJECT on the following Rust Player Stats lists: EU Rust servers, live, Modded Rust servers, live and Rust server list: battlefield. Searching the server list with these filters returns it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Map and rules

Which map is running on TEAM PROJECT?

Size 1,750, seed 1337: that is the procedural map TEAM PROJECT runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: Custom Map.

What are the rules and settings on TEAM PROJECT?

Nothing in the name of TEAM PROJECT states a gather rate. Groups top out at 8 players, the default for the game. high rates with kits, fast PvP: that is the battlefield game mode. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. Its self-description is vanilla: facepunch's game unaltered: no rates, kits or rules are changed. Anti-cheat is on: VAC.

Population

How full is TEAM PROJECT right now?

Down at the moment, TEAM PROJECT was last seen 11 hours ago. The seven-day average sits at 0 players; the peak reached 1. It drew its biggest crowd of the last 48 hours at 08:00 UTC: 0 players on average.

Where does TEAM PROJECT sit in the rankings?

In Europe it is #2,420, and #13,808 on seven-day player hours, in the top 62% of all ranked servers: TEAM PROJECT.

Wipe days

What is the wipe schedule on TEAM PROJECT?

The prediction follows its tag, because too few of TEAM PROJECT's wipes are on record to confirm its schedule. On Friday 30 October at 18:11 UTC, its next wipe is due. 6 days 4 hours ago is when its current world was made. Its tags carry a weekly wipe schedule.

What does wipe day look like on TEAM PROJECT?

1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. It fell below half by day 3 when it didn't hold.

Connect

How do I join TEAM PROJECT?

In the Rust console (F1) type client.connect 87.117.33.33:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,^v,^i,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp150
Max players The cap is 150 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla Facepunch's game unaltered: no rates, kits or rules are changed.

Gameplay

^i
Battlefield High rates and kits make for fast PvP.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

EU
Europe Europe is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.