Online 87.224.251.94:39998 checked 12m ago
Pop_Rust_Classic
By the numbersMatch stats
against its 200 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 6d 14h The force wipe · high confidence
Coming wipes
- 6d 14hThu 5 Nov, 19:00 UTCFW
- 34d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 23 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:48 UTC FW28d ago | 7 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Pop_Rust_Classic online, and how reliable is it?
Online now, Pop_Rust_Classic is up. The reported uptime puts the last restart at roughly 2 days 6 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.
Does Pop_Rust_Classic run smoothly?
40 server fps on average over 48 hours, and never under 28. Its entity count reached 123,115: buildings, deployables and the rest of the world. 4,181 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is Pop_Rust_Classic on?
Rust network protocol 2635 and build 168909 on Windows: that is the setup at Pop_Rust_Classic. To get in, your game needs the same protocol; Steam handles the update.
Where is Pop_Rust_Classic located?
Nothing on Pop_Rust_Classic states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 87.224.251.94:39998.
Server tags
What do the server tags on Pop_Rust_Classic mean?
Tags published by Pop_Rust_Classic and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp200 (Max players): Slot count: 200; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^m (Monthly): Facepunch's force wipe is the monthly wipe here; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; ^o (Oxide): It uses Oxide (uMod) for plugins. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Pop_Rust_Classic?
The Rust Player Stats lists that include Pop_Rust_Classic are: Community servers, ranked live and Vanilla Rust servers. Under the server list's filters it appears in: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which map is running on Pop_Rust_Classic?
Pop_Rust_Classic runs a game-generated procedural map: size 4,500, seed 1189436084. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on Pop_Rust_Classic?
The name of Pop_Rust_Classic does not say what the gather rate is. Groups top out at 8 players, the default for the game. build, gather and raid in the standard game: that is the survival game mode. You can fight and raid other players here. Community is its server browser category. Oxide plugins are running. Its self-description is vanilla: facepunch's game unaltered: no rates, kits or rules are changed. VAC is on, so Valve's anti-cheat is watching.
Live counts
How full is Pop_Rust_Classic right now?
Out of 200 slots, 1 are taken on Pop_Rust_Classic at this moment. Averaged across seven days: 1 players. The high point: 5. It drew its biggest crowd of the last 48 hours at 14:00 UTC: 4 players on average.
Where does Pop_Rust_Classic sit in the rankings?
Player hours over seven days place Pop_Rust_Classic at #3,778, among the top 17% of ranked servers.
Wipe days
What is the wipe schedule on Pop_Rust_Classic?
With the force wipe, Pop_Rust_Classic wipes once a month. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 28 days 9 hours ago. A monthly wipe schedule is published in its tags.
What does wipe day look like on Pop_Rust_Classic?
7 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 23 hours after the latest wipe.
Connect
How do I join Pop_Rust_Classic?
Press F1 in Rust, bring up the console and enter client.connect 87.224.251.94:39998. The Launch Rust button here does the same, opening Rust via Steam and connecting you. https://t.me/rust_pve is where its website lives.
GlossaryServer tags
what each one meansPublished as mp200,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o
Game
gmrust
mp200
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
