Online 88.198.131.67:21015 checked 9m ago
[EU] RustChimera - DEV
By the numbersMatch stats
against its 40 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 7d 12h The force wipe · high confidence
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:55 UTC FW27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is [EU] RustChimera - DEV online, and how reliable is it?
The lights are on at [EU] RustChimera - DEV: online as you read this. The reported uptime puts the last restart at roughly 23 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. The first record Rust Player Stats has of it is 13 September 2026.
Does [EU] RustChimera - DEV run smoothly?
107 server fps on average over 48 hours, and never under 67. Up to 88,242 entities sat in the world, buildings and deployables included. The memory ceiling was 6,766 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is [EU] RustChimera - DEV on?
On Linux, [EU] RustChimera - DEV runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.
Where is [EU] RustChimera - DEV located?
Nothing in the tags places [EU] RustChimera - DEV, but its name points to Europe. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 88.198.131.67:21015 is the address.
Server tags
What do the server tags on [EU] RustChimera - DEV mean?
Tags published by [EU] RustChimera - DEV and picked up by the in-game browser: gmvanilla (Game mode): Survival, vanilla style; mp40 (Max players): Slot count: 40; ts6 (Group limit): No more than 6 to a team; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^t (Tutorial on): The tutorial from Facepunch is open to new players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include [EU] RustChimera - DEV?
These Rust Player Stats lists take [EU] RustChimera - DEV: EU Rust servers, live, Modded Rust servers, live and Rust tutorial servers. Under the server list's filters it appears in: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which map is running on [EU] RustChimera - DEV?
[EU] RustChimera - DEV runs a game-generated procedural map: size 3,550, seed 1337. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: Custom Map.
What are the rules and settings on [EU] RustChimera - DEV?
No gather rate appears in the name of [EU] RustChimera - DEV. A group holds 6 players at most. gather, build, raid: the standard game: that is the survival game mode. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. Anti-cheat is on: VAC.
Player counts
How full is [EU] RustChimera - DEV right now?
Out of 40 slots, 0 are taken on [EU] RustChimera - DEV at this moment. Seven days back gives an average of 0 players and a peak of 2.
Where does [EU] RustChimera - DEV sit in the rankings?
Ranked #6,253 on seven-day player hours, [EU] RustChimera - DEV is in the top 28% of all ranked servers.
Wipe schedule
What is the wipe schedule on [EU] RustChimera - DEV?
Once a month, [EU] RustChimera - DEV wipes with the force wipe. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. 27 days 12 hours ago is when its current world was made.
What does wipe day look like on [EU] RustChimera - DEV?
At their busiest, its recent wipes drew 1 players on average. 3 hours after the wipe, the crowd peaked on the latest wipe.
How to join
How do I join [EU] RustChimera - DEV?
Press F1 in Rust, bring up the console and enter client.connect 88.198.131.67:21015. The Launch Rust button here does the same, opening Rust via Steam and connecting you. https://rustchimera.com/ is where its website lives.
GlossaryServer tags
what each one meansPublished as mp40,ptrak,$r?,v2635,^t,gmvanilla,cs168909,ts6,^o^z
Game
gmvanilla
mp40
ts6
v2635
cs168909
ptrak
$r?
Gameplay
^t
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
