Online 88.198.7.190:28115 checked 10m ago
Test Server
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 42% of all ranked servers, and #181 of the solo servers (top 82%). Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 22:02 UTC5d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is Test Server online, and how reliable is it?
The lights are on at Test Server: online as you read this. Going by the uptime it reports, the last restart came about 20 hours ago. The last 7 full days put it at 103 of 168 hours up, 61% uptime. On 18 September 2026, Rust Player Stats saw it for the first time.
Does Test Server run smoothly?
40 server fps on average over 48 hours, and never under 40. Buildings, deployables and everything else in the world pushed the entity count to 61,817. Memory use reached 3,881 MB. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is Test Server on?
On Linux, Test Server runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is Test Server located?
There is no region published on Test Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 88.198.7.190:28115 is the address.
Lists and filters
What do the server tags on Test Server mean?
gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slot count: 10; ts1 (Group limit): No more than 1 to a team; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags Test Server publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Who runs Test Server?
You can see a p-o-t.net hostname on Test Server, and on 1 other server we track, so one operator probably runs them all.
Which Rust Player Stats lists and filters include Test Server?
You will find Test Server on the following Rust Player Stats lists: Modded Rust servers, live and Solo Rust servers, group limit 1. Under the server list's filters it appears in: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last week.
Rules and settings
Which map is running on Test Server?
Test Server runs a game-generated procedural map: size 4,250, seed 1234. Same size, same seed, same map, so RustMaps shows it from this page. Its map is called Custom Map.
What are the rules and settings on Test Server?
The name of Test Server does not say what the gather rate is. No teams here: it is solo only. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Carbon. The word it uses is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. Anti-cheat is on: VAC.
Population
How full is Test Server right now?
Out of 10 slots, 0 are taken on Test Server at this moment. Seven days back gives an average of 0 players and a peak of 2.
Where does Test Server sit in the rankings?
Player hours over seven days place Test Server at #9,404, among the top 42% of ranked servers. It is #181 among solo servers.
Wipe schedule
What is the wipe schedule on Test Server?
The rhythm of Test Server's wipes cannot be told yet, because not enough are on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 5 days 15 hours ago, its current world was made.
What does wipe day look like on Test Server?
At their busiest, its recent wipes drew 2 players on average. 22 hours after the wipe, the crowd peaked on the latest wipe.
Connect
How do I join Test Server?
Console route: F1 in Rust, then client.connect 88.198.7.190:28115. Or use Launch Rust here, which opens Rust through Steam and connects you. https://www.lagcity.eu/ is where its website lives.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts1
Game
gmrust
mp10
ts1
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.