Offline EU 89.105.199.210:28015 checked 34d ago
TEAM PROJECT
By the numbersMatch stats
against its 150 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
FixturesWipe schedule
from its schedule tagNext wipeWednesday 28 October, 18:57 UTCin 1m Its weekly schedule tag · low confidence
Coming wipes
- 1mWed 28 Oct, 18:57 UTC
- 7d 0hWed 4 Nov, 18:57 UTC
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 14d 0hWed 11 Nov, 18:57 UTC
- 21d 0hWed 18 Nov, 18:57 UTC
- 28d 0hWed 25 Nov, 18:57 UTC
- 35d 0hWed 2 Dec, 18:57 UTC
- 36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 18:57 UTC34d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is TEAM PROJECT online, and how reliable is it?
Down at the moment, TEAM PROJECT was last seen 34 days 23 hours ago. 0 of 168 hours were up over the last 7 full days, 0% of the time. The first record Rust Player Stats has of it is 22 September 2026.
Which Rust version is TEAM PROJECT on?
Rust network protocol 2633 and build 165217 on Linux: that is the setup at TEAM PROJECT. To get in, your game needs the same protocol; Steam handles the update.
Where is TEAM PROJECT located?
Its EU tag places TEAM PROJECT in Europe. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 89.105.199.210:28015.
Server tags
What do the server tags on TEAM PROJECT mean?
Tags published by TEAM PROJECT and picked up by the in-game browser: gmvanilla (Game mode): Survival, vanilla style; mp150 (Max players): Slot count: 150; ts8 (Group limit): The default 8 per team applies here; v2633 (Protocol): Your game must be on protocol 2633 to get in; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^w (Weekly): It wipes weekly; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^i (Battlefield): Expect fast PvP: kits and high rates are on; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; EU (Europe): Europe is where the browser lists it. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include TEAM PROJECT?
The Rust Player Stats lists that include TEAM PROJECT are: EU Rust servers, live, Modded Rust servers, live and Rust server list: battlefield. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
What are the rules and settings on TEAM PROJECT?
The name of TEAM PROJECT does not say what the gather rate is. Up to 8 players to a group, which is the default. It plays as battlefield, high rates and kits for fast PvP. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. Its self-description is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. VAC is on, so Valve's anti-cheat is watching.
Population
What is the population on TEAM PROJECT at the moment?
Down at the moment, TEAM PROJECT was last seen 34 days 23 hours ago.
Where does TEAM PROJECT sit in the rankings?
Over the last seven days TEAM PROJECT has logged enough player hours for #15,478, which puts it in the top 71% of ranked servers and at #2,515 in Europe.
Wipe timing
What is the wipe schedule on TEAM PROJECT?
With so few of TEAM PROJECT's wipes logged, its tag is what the prediction goes on, not a confirmed schedule. Wednesday 28 October at 18:57 UTC is when its next wipe is due. The world it runs now was made 34 days 23 hours ago. A weekly wipe schedule is published in its tags.
What does wipe day look like on TEAM PROJECT?
The average busiest point of its recent wipes was 0 players. The crowd reached its peak 1 hours after the latest wipe.
How to join
How do I join TEAM PROJECT?
Press F1 in Rust, bring up the console and enter client.connect 89.105.199.210:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla
mp150
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^i
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.